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Thread: Assassin's Creed 3 PC System Requirements | Forums

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  1. #141

    Graphics Card Question

    So just a question about the requirements if anyone can answer. When on laptop graphics cards, it says
    "Laptop versions of these cards may work, but are not supported. These chipsets are the only ones that will run this game."
    Im confused at what this means. If I have a laptop with a AMD Radeon HD 6620G, would this work even if its a laptop? How can it work but not be supported? If someone could please explain this to me that would be great.
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  2. #142
    Quote Originally Posted by dimitris256 View Post
    i can play AC3 with this specs:

    OS: Windows 7 SP1
    RAM: 3.1
    CPU: AMD Turion(tm) II Dual-Core Mobile M520
    Video Card: ATI Mobility Radeon HD 4330 Series


    Plz answer on my question!
    Anyone???
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  3. #143
    I have:
    -Windows Vista (32-bit)
    - Intel Core2 quad CPU Q6600 @2.40GHz 2.40GHz
    -4GB RAM
    -Nvidia GeForce 9600 GT

    Will i be able to play AC3 in medium specs ,and have a smooth gameplay?
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  4. #144
    Quote Originally Posted by JackTheAssasin View Post
    I have:
    -Windows Vista (32-bit)
    - Intel Core2 quad CPU Q6600 @2.40GHz 2.40GHz
    -4GB RAM
    -Nvidia GeForce 9600 GT

    Will i be able to play AC3 in medium specs ,and have a smooth gameplay?
    I think you will be able to play on medium-high settings... it prob wont be in 1920x1080 tho..
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  5. #145
    Community Manager Mr_Shade's Avatar
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    Some information the team have released on PC features:



    Multimonitor and extra wide monitor support for both Eyefinity and nVidia surround.

    Tessellation supported

    Environment quality (normal, high, very high):
    · Increases loading range
    · Increases the LOD quality

    Texture quality :
    · Normal = console quality
    · High = full rez textures we had available. Most of the world is 2x the rez, some stuff like animals can be 4 or 16x.

    Anti-aliasing quality:
    · Normal: FXAA (similar quality to console FXAA we shipped with on 360/PS3)
    · High: FXAA with highest possible setting
    · Very high: TXAA 4x (or FXAA+MSAA4x on AMD cards)

    Shadow quality:
    · Normal: console-like shadow map resolution and filtering
    · High: 2x shadow map resolution
    · Very high:
    o 2x shadow map resolution
    o new Hexagonal filter (as well as cross-cascade blending)
    o Improved Ambient Occlusion algorithm
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  6. #146
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    wow. so basically, no low settings? sorry for the noobish question
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  7. #147
    Community Manager Mr_Shade's Avatar
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    Quote Originally Posted by ivan0519 View Post
    wow. so basically, no low settings? sorry for the noobish question
    That is only some in game basic settings - however most graphic cards allow you to override in game settings, if you need too - as long as your PC hits the minimum requirements, then you should be OK for the basic settings.

    Please remember though, laptop versions of cards, may not always perform as well as the desktop version and they are not officially supported.

    There was huge demand - to make the game look better than console - so the additional DX11 features, do require more hardware, however using them is down to you.
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  8. #148
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    NICE! I guess everything is lock n' loaded thanks mr shade
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  9. #149
    Senior Member sidspyker24's Avatar
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    Quote Originally Posted by Mr_Shade View Post
    Some information the team have released on PC features:



    Multimonitor and extra wide monitor support for both Eyefinity and nVidia surround.

    Tessellation supported

    Environment quality (normal, high, very high):
    · Increases loading range
    · Increases the LOD quality

    Texture quality :
    · Normal = console quality
    · High = full rez textures we had available. Most of the world is 2x the rez, some stuff like animals can be 4 or 16x.

    Anti-aliasing quality:
    · Normal: FXAA (similar quality to console FXAA we shipped with on 360/PS3)
    · High: FXAA with highest possible setting
    · Very high: TXAA 4x (or FXAA+MSAA4x on AMD cards)

    Shadow quality:
    · Normal: console-like shadow map resolution and filtering
    · High: 2x shadow map resolution
    · Very high:
    o 2x shadow map resolution
    o new Hexagonal filter (as well as cross-cascade blending)
    o Improved Ambient Occlusion algorithm
    Holy father of understanding!

    Is this real life or is this just fantasy?

    Environment quality (normal, high, very high):
    · Increases loading range
    · Increases the LOD quality

    FXAA and TXAA 0_______________________0
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  10. #150
    Guys, I'm really confused. What DirectX does AC3 support? Is it either with Dx9.0c or just only Dx10 and Dx11? The requirements on Wikipedia state that the game supports Win XP while the other sources state that it doesn't. I hope it's like the game Dishonored where the official requirements state it only works on Win Vista/7/8 but in reality it runs smoothly on Win XP and Dx9.0c..
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