
Originally Posted by
Umbra_Blade
I get the feeling climbable surfaces will have the path hinted at by either snow in the winter, or moss in the summer in the rock crevasses or trees, so it acts like a hint that isn't blatantly obvious but is still recognisable when you are running at full pace and need to know where your options are. Also once you get into the game, it will probably start to become obvious what things are climbable, I would compare it to Uncharted in that, when you start off you don't really know what your path is, but as you progress you get a "feel" for what features are climbable, and those that are just there as aesthetic features.