My passive fender p-bass does it so not just active pups
My passive fender p-bass does it so not just active pups
I just wanted to say that I have the same issue in game, but with my out of game tuner my low E sustain is nearly perfect for the entire duration of the sustain, with only a minor fluctuation just before it runs out of energy, when tuned properly.
I would also like to note that I use Passive pick ups. I dislike the sound of active ones.
Last edited by ravenreaver; 09-03-2012 at 02:06 AM.
I don't think it's an active vs passive issue. Both my guitar and bass have active pups and I have no problems with the guitar, just the bass. It is also only the E string open sustain. I've tried picking soft vs hard, plucking, switching pups, treble, etc. It just drops out in the game.
I've tried turning down each of my passive pickups, based on the advice in this thread, and it still doesn't sustain. It's too bad since there are quite a few open E string sustains in the game and I feel that I'm leaving quite a few point on the table.
I'm having the same problem here with my Ibanez SR500
New pickups are in, and open E still does not sustain.
Having this same issue with my girlfriend's Peavey Milestone BXP on PC version. Only on the low E sustain. Quite annoying.
i have the problem with my ibanez gsr200 and fender p-bass. ps3 and more noticable on pc version.
Same problem with Fender American Standard Jazz Bass on PS3 version.
This seems like a reasonable solution. Use a different (i.e. actual) tuner instead of the in-game tuner and see if that helps.
The tuner issue was discussed early in the history of this forum. I'm not sure there was ever a conclusive statement on the subject, but the impression I got was that the in-game tuning check isn't so much a tuner as a calibration tool. You can be quite out of tune and still be considered "in tune" by the in-game tuning check. The game doesn't really care as long as you are within a range of frequencies near the actual note. The basic tuning check brings you within a range of the actual note and mainly tells the game what frequency to expect when you play each string.
(I've noticed in the past that I can be "in tune" according to the tuning check and not even be in tune from string to string. I still get points because the game interprets my notes correctly based on the in-game tuning check, but if you listen to the actual guitar it sounds awful.)
The Precision Tuner seems to be a little better. You could try that if you don't own a real tuner (just press the A button when tuning - if you use XBox, not sure what the control is for PS3/PC).