The SH3 CD pack could also include a pot of propeller shaft grease to put on our hands whilst we play...only joking.
I'm sure that on Expert level or 100% realism that there will be many manual settings etc we will have to wait and see. I dont know if I like your suggestion though. interesting to see what others think.
allways found that feature more confusing than helpfull lol..so never used it at any realism setting ....kept forgetting i had the view locked and thought the target ship was dead ahead all the time...lol
i must say that although yu could say in theory this was aaan arcade type feature...i'd very much like the option to instruct the sonar man to focus on a specific sonar contact so i could have constant up-dates on the posittion of a selected contact...having said that i'm sure this wouldnt be an unnecesarily arcade option...as it would have pretty nromal to if possible ask the sonar operator to let me know the position of the nearest escort (allways taken that he was able to tell one contact from another?)
would be a great atmospheric effect to have "das boot" type contact reports given without having to leave the control room..
I always found the option to track my target automaticly - was nice and handy.
But I think perhaps we can have some little IMMERSIVE extra workload for the player. Id wouldnt take too much time to code, no? And perhaps we can have it linked to the automatic TDC in a special way:
Say, if you don't track your target manually (what you had to do as a Kaleun) the "automatic TDC" can't update its readings! - and you get no shot solution ???
So we can have the automatic TDC - but we have more to do then just sitting and drinking beer until the damn progy knows where and when to shoot