
Originally Posted by
jyujinkai
This is a very strong card. I can not see why you would not wan this in your 4 drop. Infect is arguably one of the most powered effects in the game as i have not yet seen a card to remove poison tokens, apart form town portal. So even a might 6 drop hulking Cyclops can be taken out by relatively weak defenders. At infect 2, so 2 pains counters this sucker can take out HUGE things.
The 7 Health synergises great with vampire embrace as that effect needs a strong life pool so the card is alive long enough to get to attack steps. So while i look down on combo decks (but they are fun to play now and then) A deck wit hcard synergies is what makes a good card game.. and this is an example of a card taht can be used with a on faction spell type to increase its power.. that is deck synergy and that is cool.
All in all I think this is a great card and I am not sure it needs modification at all. The life pool and the large infect could mean that the 2 dmg 1 retaliation is high, as a hit for 1 is really a hit for 3, so a hit for 2 is a hit for 5.. and that is pretty huge.. I think this card would be just as playable if it hit for 1 and had no retaliation at all.
The real question is what can oppose this? 7 health, 2 Infect... is there 4 drops for otehr factions that can do more than jus tchump block this ?