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Thread: Lv60-220 vs Lv1 | Forums

  1. #1

    Lv60-220 vs Lv1

    Eeyup, going to be a whiny-whine thread. I just started and getting smacked by lv60-220 players. Uhm, sorry, how am i supposed to advance, if i dont have the smallest chance against them???

    Sure, i could just play for a month and do nothing else but getting owned, but it isnt very motivational. I dont have one creature above Lv4, and they are running with Lv6 units. In the 5 packs ive got were no rare cards i could use with my deck and just a couple of uncommons - which, lets be honest, leaves you basically with what you have started with. Randomness ftw and all, but this makes me want to reset my account rather then grind my *** off in pointless, one-sided battles.

    It would be also nice to know how to change the banner
    Last edited by Kasseopea; 08-20-2012 at 05:40 PM.
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  2. #2
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    A rating of 60 is really not special. After 3 matches my skill rating was above 100, and a few matches later back at 1 . The main problem is that the match making doesn't take your player level in consideration. After you reach level 5 you can buy "The Box", which gives you a total of 120 new cards, which should be enough to improve your deck a lot. Even if someone has a rating of 1, he can still have better cards then a player with a rating of 180, and a rating of 180 can be reached quick, but you can also drop really quick back to 1, especially if you test new decks.
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  3. #3
    Well, might be, but thats still pretty much bull - right now im facing nearly always rare or epic cards in enemy decks, which are completely overpowered. Oh, a unit that heals all of your units completely every turn? hey, why not? Enrage 2? Cooooool !

    There is no chance to get those down without anything appropriate
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  4. #4
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    Again and again, use your brain, matchmaking is not broken, the case is low number of players...
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  5. #5
    I do not really care about the number of players - i have won 1 out of 10 matches. Not because im ******ed or have a bad strategy, but because they simply call out a Lilim or a Celestial or a juggernaut. Sorry, no idea how to beat those. And yeah, i would get enough medals for a box at lv5, but atm im just loosing and this way i would need weeks to get one.

    Those advanced players are simply allowed to farm on beginners so they can get even more, while newbies are forced to get their faces stomped with no chance to defend themselves or fight similar players
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  6. #6
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    It took my quit long to go over the initial, but then again lilim/juggernaut are common cards. There are a few rares that are wiorth playing, any one of my sttrongest decks has 5 uncommons and rest all commons.
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  7. #7
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    No, I'm sorry, the matchmaking system is plain put terrible at the moment. With 6 wins and a rating of just 143 I have consistently been put against players with 1000+ skill rating, which, as the leaderboard demonstrates, requires hundreds, perhaps even over a thousand wins. I would much rather wait 5 or so minutes for a more reasonable match than for the system to rush me into a match with someone I have no hope of beating (I even just leave at turn 1 at this stage, it's pointless).

    I understand that the point of a card game is to collect cards from packs and build a deck, and that my fairly basic deck that's barely deviated from the starter shouldn't beat someone who's built theirs up by buying / earning many tens / hundreds of packs. I do not, however, understand why the game bothers to match me up against these people.
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  8. #8
    Well, this all + reset after CB makes it very hard to find any motivation to go on. A card game lives from the variety of possible card combinations, while this one follows the cheap Warstorm-path. The fatter and more expensive your card is, the better your chances to win. Battleforge has shown how it should work (well, and how a payment system shouldnt be) and so did games like Yu-Gi-Oh (dont come with numbers, it started small aswell).

    Long-term motivation? Well, since the only way to be better than someone else is simply to pump all your ressources into new cards and then simply putting the better ones in your deck - there is little. You might ask "Well, isnt it normal to replace weaker cards?" - fair point, yet a good card game has only few weak cards and many situational cards rather than universal. This one has almost universal cards only.

    Dont misunderstand me, i love the idea of having such a game and i would love to see a well made TCG for once (besides SwordGirls), which doesnt require me to give it all my money in order to stay competitive, but i would also rather pick some sort of strategy, rather then just throwing all i have at the enemy until one of us dies.

    Kinda mixed feelings about it right now. Have to make up my mind, though without a proper matchmaking, this game wont make it anyway.
    Last edited by Kasseopea; 08-21-2012 at 01:52 AM.
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  9. #9
    Community Manager Ubisoft Aza404's Avatar
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    Hi guys,

    We know that this is a problem and I've already passed this information onto the devs suggesting that the matchmaking be done by level and not by skill rating.
    I'll get back to you on this as soon as I get any info.

    Best,
    Aza


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  10. #10
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    Quote Originally Posted by Aza404 View Post
    Hi guys,

    We know that this is a problem and I've already passed this information onto the devs suggesting that the matchmaking be done by level and not by skill rating.
    I'll get back to you on this as soon as I get any info.

    Best,
    Aza
    Wait what? Why should matchmaking be done by level????? This seems like an awful idea. Matchmaking should always be done by ELO ranking. Because levels can be deceiving, what if someway bought like 60 boosters and is still lvl1, he will just slaughter all his opponents until he reaches lvl 10 or even higher.

    The problem at the moment is that players with 1000 ELO are paired against players with ELO below 500.
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