I also translated this via a Google search which was originally in French, interesting how he mentions jetski race in single player and also the challenge of trying to beat other online friends times at clearing enemies in another challenge - sounds like times / stats will be recorded on these challenges - Not sure what the issue is with the writer as I can't wait to get hold of this game and I also like the direction they are going in.
Sunday, August 19, 2012 At 15 h 14, Dr.Loser
NoFrag
Dr.Loser playing Far Cry 3
Ubisoft has kept his word! The enemies of Far Cry 3 does not forever respawnent, they do not cheat at races and car chases can recover their weapons without fear they enraillent immediately.
I played for about three quarters of an hour to the PC version (the pad ...) which allowed me to discover a game after all very similar to the previous episode. The graphics have hardly changed, and if there had not been a keyboard and a mouse placed in a corner, I do not doubt would be that it was the PC version. This is far from ugly, but there is not to rave about, which is unfortunate for a game where you spend much of your time walking on an island paradise.
The structure of the game is also unchanged. The story is told in the background with missions in relation to the big bad psychopath, but the action takes place on a large island with villages, outposts, there are even diamonds 2nd episode , replaced here by boxes of dollars. Finally, when I say "met", think about sums ranging from $ 15 to $ 30. In a crate. Lost in the middle of the jungle. I asked the guys what they were doing Ubi, he replied with an attempt at humor: "These are people who came to party and have forgotten their starting money." Then, seeing that it was not funny, he explained that Ubisoft wanted to encourage the player to explore and use the in-game economic system for immersion, we revert! And this is what makes me the most uncomfortable.
The bow is a vital new weapon: silent with arrows standard, it can also initiate explosive or fiery darts
THIS IS A GAME
On one side was the level design director trying to make a remake of Apocalypse Now, with a character lost in a place on the fringes of civilization, double faced madness: that of his enemy, and delirium the gain gradually. Something very creepy, though oppressive, the nature of the human being, the monster that could become when fighting monsters and all that crap Nietzsche. And besides that, we ask developers to make a game inspired by GTA3 and Assassin's Creed. So you can walk everywhere, gathering plants to make potions, activate radio antennas to discover the card, but also do your shopping in the villages, play cards, or participate in mini games. "To save his friends, Jason must do things that some might see and ask" Is this a bad person? "Jason is not a bad person, he does what must be done to survive and help his family . "- Mark Thompson, director level design
Ubisoft OK, you explain to me how I'm supposed to reflect on the notions of good and evil, and madness is watching me too to contemplate the abyss, while a NPC offers me to participate in a race jet ski? Seriously ... If the goal was to create a believable world is completely missed, we do not believe for a moment! I must say that Ubisoft makes no effort and does not hesitate to stick labels giant "THIS IS NOT A GAME" everywhere. For example, when you capture an enemy outpost, a stone giant red appears (?!) And you can click on to start a challenge. That we attended we teleport (?!) In a village full of enemies, with the aim of killing during a maximum time limit to beat the scores of your friends. And as if that was not enough to ruin the immersion, you have to shoot the blue cans labeled a clock to gain extra time. Rage proposed the same thing with the game Mutant Bash TV, but at least it was perfectly integrated in the universe. While there, you know ... A large amusement park
The world of Far Cry 3 is more like a cross between Dysney World and Zoo Thoiry than a wild island where survival is a struggle. There are villages with stalls where you can buy equipment, play poker, participate in races jetskis. And the outside world is anything but wild: there are roads everywhere, radio antennas, cabins with people who live their lives and animals, oh duffer ... In three quarter of an hour, I met a score of buffaloes , a tiger, a bear, a dozen warthogs, dog busy devouring a corpse and even a shark. This glandait peacefully at 1m from the beach, until I glue him three times in the head to make a holster. No, I do not delirium, after killing a creature, you can get your knife and after a ridiculously animated gore, remove meat, skin or whatnot. In any case, with the shark, I prepared a thing for me to carry an extra weapon like that, with my small hands, sitting on the beach, no hardware or anything. "THIS IS A GAME! '
Well, once we understand that Far Cry 3 is a video game, you may recognize certain qualities. Firstly, as I mentioned in the introduction, the main flaws of Far Cry 2 have been corrected. Once you capture an enemy outpost, just wait 10 seconds for your allies tumble drive and open a shop selling weapons, jetski stand and a bus stop so that you can then get there instantly. Gradually, you can clean the island of enemy presence is also indicated on the map in the form of colored areas. To believe that Netsabes play games unsavory is the same as in Assassin's Creed with clean and outposts radio antennas which show the map as you go. Among other improvements, you will be pleased to learn that cars now have a pattern of conduct interesting and enemy AI does not cheat you hurtling over more than 300 per hour. Knowing that you'll spend a lot of time on the road, it was important to know!
Correcting most of the defects of Far Cry 2, this new episode had to be much more enjoyable to play, but is it enough? Correct defects was the minimum, but it lacks the little extra that could make me want to play. Because from what we saw, Far Cry 3 is nothing else better Far Cry 2, and Far Cry 2 did not had really left a lasting impression, so I want to play his followers? The little extra could be the scenario based on the madness, but I do not see how Ubisoft could succeed in creating an atmosphere conducive to this theme in a world where it is stated everywhere "THIS IS A GAME! '