This isn't N4G article, this is 'Dark side of gaming' article. Here is the link.
This isn't N4G article, this is 'Dark side of gaming' article. Here is the link.
Last edited by KenTWOu; 08-20-2012 at 08:45 AM.
[Sorry if my English is not perfect!]
Today a young man on acid realized all matter is merely energy condensed to a slow vibration. We are all one conciousness experiencing itself subjectively. There is no such thing as death, life is but a dream, and we are the imagination of ourselves. -Bill Hicks
I don't see the big deal. Usually previews go on about how "nice" and "promising" a game looks. It's refreshing to see some critic especially when it's very reasonable. We all can tell this isn't the classic SC anymore so why couldn't a preview state that?
Warning: Everything above is an opinion
The show must go on
What is this Splinter Cell you talk about?
Pretty much this, I do agree with Ubi on this for a degree, nowadays I am feeling Stealth is getting back to it's former glory, like for example Deus Ex Human Revolution sold around 3.5 Million Copies, which IMO is certainly a very good no., I wonder how Dishonored & Hitman Absolution will sell, but I got to say those 3 titles have more flexible action than CT, so if Ubi is to bring more a hardcore stealth, they will need to keep SCC flexible action, if they want to really have a balance.
As for the article, it is funny as hell, really this isn't even a professional Journalist, Sonar Radar like in GRFS ?!, well guess what we had it in SCC too, Cover System like UC2, well we had the best Cover System in SCC, beside did he get hands on the game ?!, did he explore if it support stealth or not ?!, No, he is just whining, yeah we all want a sequel CT, but this is too much whining, alot less professorial preview, Sigh.
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lol I agreeAs for the article, it is funny as hell, really this isn't even a professional Journalist, Sonar Radar like in GRFS ?!, well guess what we had it in SCC too, Cover System like UC2, well we had the best Cover System in SCC, beside did he get hands on the game ?!, did he explore if it support stealth or not ?!, No, he is just whining, yeah we all want a sequel CT, but this is too much whining, alot less professorial preview, Sigh.
Yup, pretty much nailed it. The amount of pandering to the so-called "Hardcore Splinter Cell Fans" is nauseating. " *Whinge* *WinkWink* Hey gaize! We know how ye feel!"
If there is anything truly awful about Blacklist, it's the marketing. (There are also decisions like the removal of the sound and light meter that I don't agree with but let's leave that for another topic)
A German Journalist asked a Dev Team Member about Blacklist. I know him because you could see him rating games on TV. Since they are bankrupt he had to change to another place, though he still asks the tough question. The first one was, how this is still a Splinter Cell title at all.
Now the answer was you can do everything you want, the player can decide how he tackles the situation, but then he (the Dev Team Member) said, while the game is targeted at ACTION-fans, fans from the Stealth Genre won't be disappointed. And I was pretty much disappointed to hear this... well I shouldn't be surprised.
@Shobhit:
I think the reactions are pretty understandable. It's not just the gameplay that made SC so great, the other things, the attention to detail is just as important and that's why they react that way. You can have so much good gameplay in that game, if the other part doesn't work the gameplay won't be that enjoyable too.
Yeah 5 million seems not to be enough...
Last edited by Andre202; 08-20-2012 at 11:33 AM.
Well, the articale is NOT a review nor is it a full game bash article.
However, what it IS, is a subjectively written article on the state
of stealth gaming with Blacklist as focus point example.
Personally I understand the point of view and I also think people shouldn't
be worked up about it. Especially in these times where peoplle insist on
expressing their thoughts freely, just as freely Ubisoft feels in making this
game the way they do now.
And actually, the article respects that, it just warns people not to have
false expectations.
Last edited by Knot3D; 08-20-2012 at 12:15 PM.
"You're MINE !"
Chaos Theory outsold Conviction last time I checked, and it undoubtedly shifted copies quicker than it's ADHD afflicted younger brother.
Blacklist is the tragic demonstration of two massive flaws in the games industry: CoD Hype; where a new title simply must ape the mega-franchise as much as possible (Let's face it, the business types aren't going to throw money unless you chuck in the buzzword of the generation, be it CoD-like, social experience or DLC) and the slightly worse problem of no one wanting to take risks on new IPs, Blacklist would be a hundred times better if it was a new series, hell even if it was a new protagnist, but Ubisoft simply will not let go of brand strength; we've seen it in Splinter Cell, Ghost Recon, Rainbow Six, Far Cry and Prince of Persia: All of which have undergone radical gameplay shifts (Usually towards casual) and more often than not produce a sequel which is in name only.
Then again Ubisoft also gave us new IP Watch_Dogs, one of the most original looking games of the last 5 years, there's at least one bloke with his head screwed on.
This is a great point. The excuse keeps coming back around that Ubi wants to sell more units, so it's OK. SAR, and CT were blockbuster titles at the time of release. Chaos Theory won GOTY. This is not a coincidence. Millions of people bought, and loved these games because the *formula worked, and it scratched an itch that no other game could scratch. (*Formula being gameplay, mechanic, story, etc...) It wasn't a formula that needed to be reinvented. Added onto/improved, sure, but completed gutted...not at all. The 360 version of DA came along and veered off course too much, and the game just wasn't up to par in comparison to what Chaos Theory was. The timing of the release wasn't exactly spot on either (considering the release/adoption rate of the xbox 360 at the time). For these reasons SC DA didn't sell particularly well, and was lost in the mix rather quickly. Chaos Theory had made a big splash, and DA made a pathetic ripple. Ubisoft's interpretation of this was off the mark. They thought people just didn't want to play that legacy formula anymore. The Legacy formula wasn't worth improving upon in their minds. It was time to kick it to the curb to do something completely different, which they did.
My point is that the Legacy formula is still something that I think people want to play. Sure... it needs to be tweaked, and improved, and added upon, but it was a winning formula. Again...it scratched an itch that gamers just can't find with other games. This is why the Splinter Cell series was so popular, and this is why it sold so well. The process of watering down this formula to attract the masses isn't going to achieve the results they aim for. In the process of doing this they're loosing interest from those who really want that next step of what Chaos Theory could be. At the same time they're going to gain some new casual consumers. The problem is that this game has a watered down formula now...it's not really going to "scratch any special itch that anyone has". It will try to please everyone, and in doing so will leave many players semi-satisfied by the experience. I'm sure it will be a fun game, but it will lack that special formula that really makes the game a unique standout. The casual gamers have a very short attention span, and will move on as soon as the next generic action shooter is released. These customers will probably never finish the game, and will not likely replay the game at all. Ironically the stealth players are the ones that will replay the game over, and over again trying to scratch that itch I keep talking about.... yet, the formula just isn't geared towards giving this player the satisfaction they're looking for.
I'll play Blacklist, because it will feature some stealth, and I love playing stealth games. I'm sure it will be a pretty fun game However, I will always wish that some company would make a worthy Chaos Theory sequel.
Last edited by mudsak; 08-20-2012 at 03:24 PM.