
Originally Posted by
Stowdace
Smoke Bomb was a tiny problem in ACB, much worse in ACR with it being throwable. It's even worse now since they gave it the unnecessary vertical buff making climbing walls to avoid smoke, one of the only real counters, much more difficult to pull off. The cooldown is being increased to 80 seconds (not sure what the reduced version will be, 60 seconds?) in AC3, making Smoke Bomb much less frequent as it is now and hopefully more rewarding for defensive use than offensive, which we see in every game.
My only problem with Poison, since ACB, is that I regard it as the "easy-point-button", especially combined with Smoke Bomb. I was relieved that we could stun after being poisoned, because obvious pursuers should be punished for being obvious. Bit disappointed after they patched the game so we couldn't do that anymore. I hear that we can stun our killer when hit by Poison Dart in AC3, so hopefully we can do the same for normal Poison. I know poisoners complain about the stun prompt, but because it's being combined with the kill command, I believe it's only fair that we can stun you if caught as a reward for observant play.
Teleport is a dumb ability that seemed introduced at the last minute before release. To be honest, I thought it was a joke before official footage of its use. The only counter to Tele-Smoke is ariel kills (some maps don't allow this) and Throwing Knives. Or you could try camping near the enemy border.