Is Sam going to be able to Plank?
On a serious note: I think Sam's low profile crouch will suffice where a prone position would in most scenarios.
Last edited by MerriIl; 08-19-2012 at 01:34 AM.
Its a Tom Clancy game so its not farfetched to one day see it implemented. Don't see much gameplay use though and it would make the game seem more like MGS
Going prine, i dont think its really necessary. vents, i believe should be. But only as an alternate route, or maybe an occassional one that you have to use.
Imagine yourself being detected in the middle of an open area, what would you want to do? I know I'd want to drop and return fire. At least that's how you do it in real life.
Last edited by RE-EMpro1; 08-19-2012 at 08:23 AM.
This is why only crouch is not enough. I know that lying on stomach impatient people may not like because they don't like it to stay in place for a few minutes, but in reality, instead of just crouch, lay on the ground that the chance of finding you was very small. but it is a natural behavior spy when guards are alerted and they begin intensive search area.
Last edited by JaRuTo; 08-19-2012 at 09:27 AM.
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Ubisoft... please add in a true variable speed system with an integrated sound system and if you have the time...other abilities, gadgets, and things from the first SC games such as split jump, etc.
+1 for Prone
I am actually confused on why it was not implemented in previous games.
Especially in 360 version of DA during the Kinshasa mission.
Variable speed gives more control over your walk/sneak which in turn gives your animations a personal touch and increases re-playability. It is also tied directly into the AI sound system.
Analogue controllers where created to give you more control over your character and the Developers have a responsibility to use it.
For me it's a no buy without it.
vents were a lot of fun. Alot of times they provided an alternate route and you could feel the tension as you crawled through a vent on a ceiling over a room of unsuspecting guards. Cargo ship anyone?
Today a young man on acid realized all matter is merely energy condensed to a slow vibration. We are all one conciousness experiencing itself subjectively. There is no such thing as death, life is but a dream, and we are the imagination of ourselves. -Bill Hicks
The way Splinter Cell was created and what it should aspire to be.