I want to see Sam hit the dirt from time to time. What kind of stealth is it when you can't lay down to get out of line of sight.
I want to see Sam hit the dirt from time to time. What kind of stealth is it when you can't lay down to get out of line of sight.
Jumping in SAR and bouncing off a wall was always a huge grating issue for me. People just don't jump like that. I guess code animated characters just aren't real anymore.
I would like a prone option, a sliding into prone option like GRFS would be welcome too.
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for the night is dark and full of terrors
Going prone would come with crawling through vents and tight spaces right?
If that feature returns I wouldn't mind if we don't get a prone feature though I would like one.
EDIT: And maybe if we do get a prone option we could have the choice to lay on back and roll sideways like in MGS4.
Crawling through vents on our stomach in first person view was always one of THE most boring game play elements to me. I just didn't find the 'fun' factor in it. It felt more like a 'stall' factor, stretch the game a bit kind of thing.
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for the night is dark and full of terrors
I don't find Prone to be that important at all in SCB.
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I've never felt that kind of move would be needed. Going prone means you will be very slow and moving has been important in staying unnoticed.
Warning: Everything above is an opinion
The show must go on
What is this Splinter Cell you talk about?
As mentioned earlier. Prone should be added to the Splinter Cell: Blacklist so that Fisher may have more to blend in with the surroundings in the dark, or lying in the tall grass because crouching is more risk of detection than lying down.
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Our ideas should serve as an inspiration for Ubisoft Torronto with new and innovative features in the right direction for Blacklist: http://forums.ubi.com/showthread.php...e-in-Blacklist
We need a purist mode similar to what Hitman: Absolution have, but with our rules: http://forums.ubi.com/showthread.php...40#post8582940
http://forums.ubi.com/showthread.php...list-Checklist Please support the checklist and hopefully Ubisoft will see the massive amounts of people who want to see certain, key features implemented.
Ubisoft... please add in a true variable speed system with an integrated sound system and if you have the time...other abilities, gadgets, and things from the first SC games such as split jump, etc.