Agree 100%I agree wholeheartedly.
The gameplay looks ok. Yes, only ok, the lack of true variable speed is killing this game for me (stalking is the funniest part of this game and variable speed means everything in that regard), and the bash x to break free of dog is silly.
However, I do agree with you that the narrative is what ruins this game, or at least makes it less than what it could be. When you were going to interrogate jadid why beat him up? He should just bag him and call for extraction. Simple. The grab in SAR felt right, when you kidnapped the CIA mole for interrogation. THAT was believable.
The drone sequence, unoriginal, uninspiring, boring. The Jadid cutscene, just irritating. What is the point of ghosting all the way up to that point just to act like a thug when reaching the objective?
And why would the enemy use mortars and stuff to blow up their leader, did they know he was dead? and how did they find out about Sam? none of this makes sense. Why didn't they simply storm the room?
I am optimistic when it comes to the gameplay, but the narrative detracts from the whole experience.
I see SCB doing great things from a gameplay perspective but shooting all the goodwill earned via the same gameplay with unimaginative scripted sequences or even optional Action based supports.
your last line sums it up well.
EXACTLY!!They need to address these issues, that's why Deniable Ops is percieved very positively by the community because it's narrative (while very small) doesn't let you feel wrong when you killed all enemies stealthy.
That is why we loved D-ops. The SP campaign shat on it's own gameplay loop several times with questionable decisions regarding the mission design! And that directly affected how the fans percieved the gameplay as well.