
Originally Posted by
SolidSage
- The Ledge Run: Would have to be slowed down a good bit and a fatigue factor would need to be implemented. Accessible climbing areas would have to be reduced to provide a more realistic feeling environment.
- CQC: Would have to take more effort on Sam's part. A lot of the moves would have to become more time consuming, involving more of a struggle perhaps. It wouldn't earn a M&E token. It wouldn't be so easy to perform. The list of moves would probably be restricted to those that were more efficient and remove the ones that were more about style.
- M&E: Would have to be available all the time. The limit to how many Sam could mark should be determined by the amount of bullets in Sam's gun. He'd miss a few probably. It wouldn't work the same from various different positions and locations. A buddy could join in whenever they felt like it, at any time. Players could do it on as many enemies as they could, as frequently as they wanted.
- KIM: Would probably be more like a SEAL maneuver, gun up high, moving fast and quietly, silenced, clearing every space of every body as you went until you reached the objective.
- Gadgets: Would be limited in their effectiveness. Wearing goggles would impede the more athletic actions, and quick aiming. EMP's would cause real problems for Sam.