btw, shouldnt a stealth game show more stealth instead concentrating on their M&E and the new killing in motion thing where the IQ-impaired, blind and deaf enemies cant react fast enough to a super human running, gunning and somehow hitting all of them in the head with surgical precision? why cant Ubisoft do it like Dishonoured - one loud and kill everything walkthrough, and one stealthy?
are there multiple paths to every level?
why do people have to keep asking for a stealth walkthrough for a stealth game?
the airstrike thing after the interrogation where the player controls the guns is part of the level... is it mandatory?
how long does it take to make a video where the player takes the quiet approach anyway? 1 month? 2 months? 3?