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Thread: Artifact Assault is the most fun game mode? | Forums

  1. #21
    Senior Member Free_Hidings's Avatar
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    Quote Originally Posted by WHU Killu4sure View Post
    No way stealth will get you anywhere in AA. The only abilities that are of any real use are teleport, smoke, mute, and knifes. All the others are useless against good players lol for both offense and defense :]
    I disagree! Stealth has it's moments. Since being stealthy removes the massive arfifact symbol over your head, it's not quite as easy for them to locate you. If you are in a blend group they might be unable to identify you. Also if you get into a chase then break line of sight and hide (getting an escape), they are unable to kill you for a little while and are vunerable to stunning. Overall though it's usually more beneficial to just run. Oh, sneaking into the base usually makes it easier to steal an artifact. But using stealth on the way out can be more risky than running, as it takes so long that you can be easily intercepted.

    Another thing to note is using stealth to infiltrate the enemy base and kill their artifact theif is a very viable strategy.
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  2. #22
    Quote Originally Posted by luckyto View Post
    Hear hear. They are broken because of RDM. AA works because RDM doesn't matter. Deathmatch works because the map is so small that it compensates for RDM.
    I have to disagree with that.
    I think it's broken because of smokebomb, and all the other random **** that happens in this game...
    Last edited by Alcatraz1337; 08-24-2012 at 10:51 PM.
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  3. #23
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    Quote Originally Posted by Free_Hidings View Post
    I disagree! Stealth has it's moments. Since being stealthy removes the massive arfifact symbol over your head, it's not quite as easy for them to locate you. If you are in a blend group they might be unable to identify you. Also if you get into a chase then break line of sight and hide (getting an escape), they are unable to kill you for a little while and are vunerable to stunning. Overall though it's usually more beneficial to just run. Oh, sneaking into the base usually makes it easier to steal an artifact. But using stealth on the way out can be more risky than running, as it takes so long that you can be easily intercepted.

    Another thing to note is using stealth to infiltrate the enemy base and kill their artifact theif is a very viable strategy.
    ok yes I guess that's when stealth is helpful, but again it won't help against good players. For instance, I'm a AA defender and a deathmatch player so it will be easy for me to pick my target out even if they are close to the base (really it's easy for any type of player :]). Again this is just my opinion on stealth. In all the competitive AA games I've played stealth never helped out xD
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  4. #24
    Two sides to every coin:

    Having a game finish 8-7 where nobody used teleport; nobody used the gun; nobody stood two feet from the line and taunted; nobody kept running across the line and immediately running back; nobody ran across the line, dropped smoke, stunned one opponent and rushed back, believing they had been super-smart in accumulating a massive 200 points; then it's 10 minutes of mayhem and fun.

    Having a game like I did where one person crossed the line, just once, in the whole game...I locked him, he got shot by a teammate. I was trying for the 9-kill streak....fat chance. After 10 minutes my score was 50 for the Assist Kill, the winner managed to get 950 points, probably by being super-smart as above. Final score, obviously 0-0. I would have had more fun watching the grass grow.

    It's not my favourite mode by any means.
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  5. #25
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    I LOVE AA. Teleport is not the end-all of AA abilities, because it's fairly easy to counter if you're near them. (LOVE using mute to stop a teleport, especially if they're in my party so I can hear them cursing me, lol). The only way teleport is unstoppable is if you're so far away from them that you wouldn't have been able to catch them before they reach their base anyway. A good team will have a mid-field player or two who can cut them off anyway, and a defender at the base that can recognize the teleport immediately and get as far towards the middle as possible as quickly as possible to cut the thief off.

    In addition, I've had success in using stealth to get to the artifact, though to be honest once you've got it, you'd better be off and running fairly soon. Sometimes you can wait to sneak out of the immediate area, but more often than not I'm sprinting before I've even got it.

    For me it's a toss-up between manhunt or AA, just depends if I'm in the mood for objective or straight killin'.
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  6. #26
    Quote Originally Posted by Free_Hidings View Post
    I disagree! Stealth has it's moments. Since being stealthy removes the massive arfifact symbol over your head, it's not quite as easy for them to locate you. If you are in a blend group they might be unable to identify you. Also if you get into a chase then break line of sight and hide (getting an escape), they are unable to kill you for a little while and are vunerable to stunning. Overall though it's usually more beneficial to just run. Oh, sneaking into the base usually makes it easier to steal an artifact. But using stealth on the way out can be more risky than running, as it takes so long that you can be easily intercepted.

    Another thing to note is using stealth to infiltrate the enemy base and kill their artifact theif is a very viable strategy.
    I agree, running doesn't always work in AA and being stealthy can work really well, especially if the opposition is too hasty and kills the wrong persona, then you get an easy stun or your teammates can save you! The thing with Artifact Assault is that you can't just always run in and hope for the best, you also need strategy, stealth and teamwork IMO.
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  7. #27
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    Quote Originally Posted by punkachump View Post
    I agree, running doesn't always work in AA and being stealthy can work really well, especially if the opposition is too hasty and kills the wrong persona, then you get an easy stun or your teammates can save you! The thing with Artifact Assault is that you can't just always run in and hope for the best, you also need strategy, stealth and teamwork IMO.
    Teamwork trumps all in AA. There are different ways of going about it, and stealth has its place, even though competitive games are usually pretty fast-paced. But communication and strategy between teammates can outdo even the best player, regardless of their route, skills, abilities, what have you.
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  8. #28
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    Quote Originally Posted by guitargod33 View Post
    Teamwork trumps all in AA. There are different ways of going about it, and stealth has its place, even though competitive games are usually pretty fast-paced. But communication and strategy between teammates can outdo even the best player, regardless of their route, skills, abilities, what have you.

    Agreed, though I am not a fan of mic'd up teamwork, I feel it gives a disadvantage to the random players stuck into a team together. It's not unfair, everyone has the option to use mics, and sometimes even a fully mic'd up team can be beaten, but a complete team unit that is on the same page would be almost impossible to beat no matter how good the players are on the other team. I just don't like that say... People camping at the artifact with no compass will get exact directions to the incoming targets. It's fair, but I prefer equal / silent games. I'm a lone wolf player so that's just me.


    Another thing to note with stealth in AA is that you can use it briefly to regain your ever important abilities. Especially if you have boost cooldowns and are against a well versed team, it can pay to escape the initial pursuers (preferably stun) then find a blend group somewhere on the sidelines to chill in for 10 - 20 seconds untill you have abilities to defend yourself with again. As you said, in most competitive games the pace is very fast and you usually wouldn't want to take too long delivering the artifact but in some cases this can be a difference between life and death, also giving your team more time to kill of pursuers or come to escort you, and finally the team might find a nice ambush spot but spend a long time there without you approaching, and be at risk of being found and killed or getting bored and moving towards you.
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  9. #29
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    Quote Originally Posted by Free_Hidings View Post
    Agreed, though I am not a fan of mic'd up teamwork, I feel it gives a disadvantage to the random players stuck into a team together. It's not unfair, everyone has the option to use mics, and sometimes even a fully mic'd up team can be beaten, but a complete team unit that is on the same page would be almost impossible to beat no matter how good the players are on the other team. I just don't like that say... People camping at the artifact with no compass will get exact directions to the incoming targets. It's fair, but I prefer equal / silent games. I'm a lone wolf player so that's just me.


    Another thing to note with stealth in AA is that you can use it briefly to regain your ever important abilities. Especially if you have boost cooldowns and are against a well versed team, it can pay to escape the initial pursuers (preferably stun) then find a blend group somewhere on the sidelines to chill in for 10 - 20 seconds untill you have abilities to defend yourself with again. As you said, in most competitive games the pace is very fast and you usually wouldn't want to take too long delivering the artifact but in some cases this can be a difference between life and death, also giving your team more time to kill of pursuers or come to escort you, and finally the team might find a nice ambush spot but spend a long time there without you approaching, and be at risk of being found and killed or getting bored and moving towards you.
    Even without the use of mics, effective use of the lock system goes a LONG way toward a victory because of teamwork.

    I'm opposite you on preference, though. Because I typically end up in games that either consist of mostly clan members, or games against other clans, games made up of random players where no communication takes place have become frustrating and even boring to me.
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  10. #30
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    Quote Originally Posted by guitargod33 View Post
    Even without the use of mics, effective use of the lock system goes a LONG way toward a victory because of teamwork.

    I'm opposite you on preference, though. Because I typically end up in games that either consist of mostly clan members, or games against other clans, games made up of random players where no communication takes place have become frustrating and even boring to me.

    Absolutely, that's exactly what I enjoy; Teamwork WITHOUT the use of straight communication, relying on in game actions to communicate. I find it fun trying to pass a message across using what the developers have given me, IE taunting to congratulate a team mate, shoulder barging a team mate who intercepts my poison (A common problem, my own fault of course for using poison in Artifact Assault but it's one of my fun little challenges)

    I was goofing around with the Artifact the other day, swinging on chase breakers and doing laps around the building on Venice rather than scoring, and a team mate who had a mic was cracking up... So that was pretty cool, and every now and then I will jump on the (singstar :P ) mic to congratulate / help out / educate, but mostly I enjoy facing off against individual players in teams. I completely understand how teams need mic's to function at their best, and I would not have them removed. But I personally prefer being grouped up with randoms and trying to function as a unit without actual communication.

    It seems to me that there are far more clans on the Xbox? I mainly play PS3, but occasionly I have a jam on the Xbox and I see a lot more clan members in games.

    Going off topic a bit, but for those who haven't tried on the alternate console, you should. It's quite fun because the trigger buttons are switched, so you have to get used to a different control scheme, and once you get the hang of it it's rewarding to be back at your usual level but on a different console. I dunno, it's fun, but I do prefer the PS3 control scheme.
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