Hi everybody.
First of all, i'm french so sorry if my english is not that good (and this forum is more alive than the french one) so feel free to correct me about grammar or vocabulary.
Next, there are a few things i would like to have in the next patch. I will focus on skills balancing. At the moment, there are disciplines in might as well as in magic who are unbalanced in blood or tears reputation (like light magic, mostly tears reputation) and this is my main concern.
Might
Parangon
Diplomat : i don't see any interest in this skill. If there was more creatures recrutable on the map, it will be an other story. It could be usefull if the cost of creatures bonus was applying for the creatures in the city
Tactics
Battle march : The bonus is applying only in sieges. Why ? sieges are just a few part of the battle
War cries
Pressed attack : the number of turn doesn't improve with the blood reputation. It should be 2/3/4.
Warfare
counter-strike I : the skill improves the damages so it should be better in blood reputation
counter-strike II : the skill gives more retaliations. This is more offensive than defensive so it should be in blood reputation too. (but counter-strike III is well-placed in tears reputation)
Magic
A little general note about the summon splells : the reputation is always tear. I suppose this is because the summoned creatures take damages in place of army creatures. But they also do damages (and not just a little bit). So it sis an offencive and defencive spell. I think it could be in a neutral reputation.
Air
Storm Winds II : the skill makes damages so it should be in blood reputation. (like for the counter-strike tree, storm winds I is well-placed in tear reputation)
Grounded : a skill just for birds... I pass, no interest. Could be usefull with a mouvment penalty for all other creatures.
Fire
The magic school is unbalanced in the blood reputation side. A tear mage hero has few interest in this school.
Earth
the blood reputation spells are too specific, siege aren't the most part of the game.
Water
the chilled effect is usefull when you use fire magic after but how many factions can use water magic and fire magic ? so this effect is not really usefull.
Light
Retribution aura I, II, III : the skill do damages, so it is offensive, so it should be blood reputation. And there won't be unbalancing between tear and blood reputation skills in this magic school anymore. Before that a light magic hero with blood reputation had only sunburst (with few damages) and blindness.
Darkness
since the 1.5 patch, there is no unbalancing anymore between tear and blood reputation skills.
Prime
Magic affinity I, II, III : should be in blood reputation just like assailant I, II, III are.
thanks for reading (and sorry for my bad english)



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