
Originally Posted by
Serrachio
What Alex fails to realize though is that annual releases are boring and depreciate the industry.
You can boast all you want about how successful your series is selling, but we all know that Call of Duty and Mario aren't innovative, and Assassin's Creed doesn't deserve that sort of lackluster performance. The last time Mario was fresh was around the release of Super Mario Galaxy, and since then, they've recycled over and over, New Super Mario Bros. 2 coming to mind. Same worlds, same gameplay, it's just that you've got to collect some more coins this time around. They even recycle consoles, since they stuck a camera in their DS Lites, made the DSi slightly bigger, and then chucked on a gimmick with 3DS, before they are now making those bigger.
Does this make me want to buy a DSi, 3DS or 3DS XL over my DS Lite? No, because there's little point.
AC2 was fantastic, and you know why? Developers had the time to mature and fine tune it, and it meant a more enjoyable game for us. Brotherhood was a little lacking in story length, but it hadn't gotten as much time even though the story was somewhat fleshed out from initially being an expansion prospect, though it was immersive and kept the player occupied with plenty of side missions and a great multiplayer.
Revelations was a rush job and the Creative Director made poor choices, since I feel Alexandre Amancio treated the game more like a product to sell, instead of providing an experience, since he pulled time and effort away from what turned out to be the Lost Archive. Players got a recap at the start of the game, they didn't need to know Desmond's entire backstory. He's already bland enough as it is. The game had potential to be something awesome, but the convoluted time frame for Desmond's trilogy meant that it lacked quality, and Ubisoft didn't do themselves any favours by hyping the **** out of it.
I'm looking forward to AC3, given how much has been invested into it, but I think Hutchingson's mentality on this is wrong, and would lead to even more poor choices in the future. Ubisoft invested 7-8 teams on Revelations, and that was to fit a game into a 1 year deadline, pre-production and all. It didn't end well. Don't think that because you got good sales since you practically lied about how good the game was, that means that devaluing the series by shipping out a game year after year is wise.
I want to get excited about the series, and that means I need a chance to forget it first. Don't think that because I like your games, it means I'm something to be exploited.