Is it because the multiplayer is based on a Peer 2 Peer system? Is it a bad P2P system or is P2P inherently bad?
Was the game ported terribly? Or is it difficult to successfully port the multiplayer aspect of a console game?
Is it Ubisoft's way of coding multiplayer for their games because Splinter Cell Conviction's multiplayer was just as awful and I've heard other negative reports from their other games' multiplayer?!
I just want some clarification on this as none of the other numerous multiplayer games I've played have such atrocious connection problems!



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sigh ...


