1. A major reason for the patch is to allow Rocksmith to support the Bass Expansion DLC.
- Before purchasing the Bass Expansion, players will already be able to see a hint of this compatibility when they first load the game and are asked to choose guitar or bass.
2. Revised In-Game Store
- More listings visible at once
- More information available
- Song Length
- Release Date
- At a glance, readable icons for commonly repeated information.
- Icons for the arrangements available
- Icons to indicate an offer includes a new authentic tone
- Icons to indicate a song is also part of a pack
- Featured items are now displayed in the relevant categories
- Instead of a Featured Item section, Featured items will appear in blue at the top of Song list, Pack list, or Gear list.
3. Save Data refactoring
- We’ve revised the way Save Data is written in order to reduce the amount of memory used by the title.
- As such, there is a message upon loading previous version Save Data stating that it will be updated, and incompatible with previous versions.
4. The user can now scroll through the list of Songs faster.
- When holding the right or left direction, the song list will at first scroll quickly through songs and then start skipping by letter.
- It is possible to get to the end of the set list in a few seconds.
5. We’ve added a new feature in Riff Repeater – Accelerator called “Set Speed.”
- Set Speed allows players to set the speed at which the selected phrase will play back.
- Riff Repeater will remain at the selected speed until players choose to change the speed again or until they choose Resume Acceleration.
- If a player chooses Resume Acceleration, each time they play all of the notes in a phrase correctly, Rocksmith will speed up the phrase slightly.
- Players can also choose Set Mastery in Accelerator. This means Accelerator is now the ideal place to practice a phrase, speed it up, slow it down; increase and decrease the difficulty at will.
6. On both platforms we were able to identify an issue in the way we were loading DLC songs in to memory.
- Due to differences in hardware, this caused instability for many players on PS3.
- With enough DLC songs, it would also have been a problem on 360 as well.
- We’ve changed the way we are loading DLC songs into memory so they now take up a fraction of the space and should no longer cause instability on either platform.
7. Note Detection adjusted to correctly match Display Lag Calibration settings
- Previously, if a player set the Display Lag to 300 milliseconds, detection would actually miss correctly played notes.
8. Fixed a bug in which repeated high scores followed by lower scores could overwrite the Highest Score with a lower score.
9. General improvements to the accuracy and performance of note detection.
10. General improvements to memory usage. This has led to significant improvements in the stability of the game on both platforms, not just related to DLC.
11. Improved audio response time on Xbox 360 version.





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