View Poll Results: What is the most memorable moment in your Splinter Cell gaming experience?

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  • The assassination of Kombayn Nikoladze – SAR

    19 27.94%
  • Train infiltration in France – Pandora Tomorrow

    18 26.47%
  • Neutralizing Norman Soth and his mercs in LAX - Pandora Tomorrow

    2 2.94%
  • Sam confronts/kills Douglas Shetland – Chaos Theory

    11 16.18%
  • The assassination of Hugo Lacerda – Chaos Theory

    1 1.47%
  • The sinking of the Clarence E. Walsh – Chaos Theory

    1 1.47%
  • Sam kills Lambert - Double Agent

    3 4.41%
  • Sam finds out the truth about the supposed death of his daughter - Conviction

    3 4.41%
  • White House confrontation - Conviction

    3 4.41%
  • OTHER (please explain)

    7 10.29%
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Thread: Your ALL-TIME Favourite Splinter Cell Moment | Forums

  1. #21
    Does an espionage game get better than the standoff in Georgia, followed by the simple, yet, elegant assassination. Why do I say elegant? Because it was willing to forsake video game convention in the form of a "boss battle" and instead gave us an scenario to play through that felt authentic. It was action, but it was simple. Shoot the bad guy in the head, he dies. No life meters or other "gamey" stuff. Furthermore, the real challenge of that scenario wasn't in pulling the trigger, but in getting out, ie, exfiltration.


    Sam finding out about his daughter, blah. Sara's character should have never been developed beyond the roles she played in the first games.
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  2. #22
    Member RedRobin183's Avatar
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    Train mission in PT. I love that mission and I would love to play another train mission in Blacklist.
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  3. #23
    Hard to choose between Kombayn Nikoladze, LAX, and Douglas Shetland. But I have to go with LAX.

    In LAX, I just had the feeling that **** was going down and about to hit the fan if Sam failed. Same thing with Kombayn Nikoladze, but the music and cutscenes from LAX just made it more memorable. Kombayn Nikoladze is my second favorite moment.

    It's just something about those intense final last level of the games. They have been built up throughout the whole game beforehand that makes it key to being favorite moments.
    Ghost/Panther/Assault: How Will U Play?
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  4. #24
    Senior Member SplinterJVCell's Avatar
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    I vote for the train infiltration in PT.
    I loved too the Shanghai mission in Double Agent.

    Edit: Thx sam2000_290
    Last edited by SplinterJVCell; 08-13-2012 at 10:38 PM.
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  5. #25
    Senior Member MerriIl's Avatar
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    I wonder if they're going to re-create our most memorable moment! I'd love to see them do the train scene redone.
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  6. #26
    Senior Member JaRuTo's Avatar
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    Lol that would be fantastic
    http://img29.imageshack.us/img29/6788/ghostplayermini2.png
    If you're looking something special from Splinter Cell videos, (last my project was called Tactical Espionage from Chaos Theory - advanced ghost style), visit my fansite channel at this address: http://www.youtube.com/user/jaruto7?feature=mhee

    Our ideas should serve as an inspiration for Ubisoft Torronto with new and innovative features in the right direction for Blacklist: http://forums.ubi.com/showthread.php...e-in-Blacklist

    We need a purist mode similar to what Hitman: Absolution have, but with our rules: http://forums.ubi.com/showthread.php...40#post8582940

    http://forums.ubi.com/showthread.php...list-Checklist Please support the checklist and hopefully Ubisoft will see the massive amounts of people who want to see certain, key features implemented.

    Ubisoft... please add in a true variable speed system with an integrated sound system and if you have the time...other abilities, gadgets, and things from the first SC games such as split jump, etc.
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  7. #27

    -Love the Conviction (arcade style) game-play BTW ...

    Train infiltration in France – Pandora Tomorrow

    Keep makin' great games Ubi.
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  8. #28
    Quote Originally Posted by adampsyreal View Post
    Train infiltration in France – Pandora Tomorrow

    Keep makin' great games Ubi.
    Overal, Pandora Tomorrow's quite the underrated SC. It's also got the sharpest AI hearing of them all.
    "You're MINE !"
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  9. #29
    Senior Member shadow_ninja961's Avatar
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    seeing the red panties hanging on the clothes line in sar,and then that memory coming back during the penthouse mission in chaos theory,that was pretty cool.

    but seriously,my most memorable moments/mission is jakarta where you infiltrate the studio.

    the secret paths,the lightning,the rain and neon,sneaking over rooftops,through tunnels,and a minefield all before arriving at the studio,and then all that comes after that.

    that was a big mission.especially if you do it ghosting.
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  10. #30
    Senior Member sam2000_290's Avatar
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    Quote Originally Posted by adampsyreal View Post
    Train infiltration in France – Pandora Tomorrow

    Keep makin' great games Ubi.
    And to PT choosers,



    +1 here. PT was a great game. I would have voted for the train but LAX was more preferred. This mission brought back a lot of memory.
    For one, Norman Soth was "supposed" to be the good guy, cause he's CIA and an American but later you find out he is the bad guy. You'll feel sentimental toward him but you still had to kill him. And that whole LAX mission had great soundtrack, great gameplay, great insertion, extract, , wink wink, great mission. Killing Soth men was a bit iffy b/c I didn't feel like killing them, was rather sad. And how these men were "disguised" like Hitman. And sneaking around in an airport is mindblowing sweet. Kinda reminds me of Rainbow Six Black Thorn in the Airport Terminal. Great game too. Another thing is that, I have some kind of chemistry with it...There were certain situations going on, while playing the game, especially, mostly with the last mission...

    As for underrated, I don't know why, it's a great game. IMO it was better than CT, lol (CT fans don't get mad).


    Yeh, I'll love to see train missions again, it was done twice, you know what they say, third time's a charm.

    @SplinterJVCell

    lol I think you mean PT.
    The more I play SCC, the more I think SCC and SCB are more optimized for panther and assault. Playing ghost is not really a fun factor unlike the old SC games. For that matter, I think SCB should at least be played panther or assault (not over use). We all hope SCB is more classic since it is still in production but you can't change the fact that the series is taking this way. Therefore, you play it the way it's meant to be played. Though, I am not ruling out ghosting in SCB, it's possible and can be fun but the game is more optimized for panther/assault.
    Therefore:
    SC1-4: Ghost player SCC and SCB: Panther/(Occasional)Assault
    Overall: GHOST PLAYER
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