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Thread: Driver San Francisco, Vehicle handing, Keyboard | Forums

  1. #1

    Driver San Francisco, Vehicle handing, Keyboard

    I having real trouble controlling the vehicles in Driver San Francisco.
    I'm using a keyboard to play on the PC version.
    I don't have a controller, nor will I be buying one solely for this game.

    My trouble is how inconsistent and erratic the vehicles handle.
    Whilst I'm driving forwards, if I only turn without using the hand brake or foot brake, the car barely turns at all and I end up slamming into a wall.
    If I try to kick the back out using the hand brake or foot brake, the wheels go into a spin and the car spins out of control.
    If I try to drive slowly, the car just tries to wheel spin instead of acceleration and I lose control of the car and spin out.

    Can anyone offer some advice to help?
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  2. #2
    Senior Member
    Join Date
    Jun 2010
    Posts
    930
    Your first issue could be a keyboard problem, but might just be that the car is going so fast it can't turn as much as you want it to.

    The second point seems fairly part and parcel of the game- though different cars have different 'drift' values so will vary their amount of spin, if any.

    Unfortunately, there is nothing that can be done about the third point- ever since Parallel Lines, the accelerator and the burnout controls have been merged, so burning out is more or less the standard way to begin moving. Very flashy but not especially practical.

    Maybe test your keyboard's ability to register several keys pressed at the same time- it may be that you're holding down one too many keys for your keyboard to handle, and one of them just doesn't register at all.
    What the next DRIVER needs: Tighter, narrower streets for slower, more responsive cars as seen in D1,2,3. More 70s feel, possibly the entire game's setting. Keep 88mph top speed as the norm, with only bonus supercars going beyond. Get rid of Burnout as the default acceleration. Unlicensed Vehicles- so that they can be destroyed with explosions. On foot returning, with a version of shift as an unlockable. Weapons, with FPS controls like D3, only more polished. Hubcaps. Car underside pouncing. Offroad areas without invisible walls. All previous driver game cheats return plus a few surprises. All camera angles in D1 Film Director returning. Completely overhauled multiplayer, with virtually no 'boosting'. Finally, ability to play multiplayer offline,and with bots.

    Failing that, D1 and 2 as fully emulated games unlockable within Driver 6.
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  3. #3
    Cheers for your reply.

    I can confirm that all the keys are registering. I've got the x4 keyboard from microsoft that can handle a minimum of 17 keys at once. No joke. I loves it

    Thanks for explaining that burnout and accelerate have been merged together. Can't say it makes me any happier but it puts my mind to rest.

    I finally got to a point in the game where I could drive an RUF or Lamborghini. They were much easier to control whilst drifting, but still awkward, so your point about the vehicles being different seems to hold up. Even so, it doesn't really make sense that its so difficult to control anything 'worse' than those cars.
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  4. #4
    Never mind. I got to the end of the story and uninstalled.
    Never got the hang of the steering.
    Every car was the same. Either didn't turn enough or span wildly out of control.
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