View Poll Results: Which idea will you like?

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Thread: UDk like tools "or and" Fan made POP 2008-request permission. | Forums

  1. #11
    Senior Member Gi1t's Avatar
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    @givepopme: Exactly, and that kind of simplification is the sort of thing that would render a game like the one I described marketable on consoles. The other important thing is to provide people with plenty of stock material not only so they can use it, but also to help tem learn more intricate functions by example.

    In truth, I don't think something like that would hurt sales of normal games. Putting together enough material for a full game takes a while, especially if you're doing a lot of the work yourself, so people would welcome the chance to get them ready-made. The only major issue would be distribution of finished games with copyrighted material which people would inevitably find ways to put into their games and most likely already have. XD
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  2. #12
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    If they put enough material such as 3d model of prince,elika,animation of them,AI then it will be a matter of minutes to build a level that lasts hours.
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  3. #13
    Senior Member Gi1t's Avatar
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    Quote Originally Posted by givepopme View Post
    If they put enough material such as 3d model of prince,elika,animation of them,AI then it will be a matter of minutes to build a level that lasts hours.
    Yeah, people can work much faster with a little stock material. You just edit what you want to change and you're ready.
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  4. #14
    Senior Member LoryBlackWolf's Avatar
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    Yeah yeah, it would be all amazing. Create PoP levels and stories like anyone can do with Skyrim and Bethesda's games. But sadly Ubisoft is not Bethesda.

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  5. #15
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    "import all sorts of good things from others and rejecting bad things" is not that a rational human behavior?
    Surely Ubisoft will response if we raise enough hands.
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  6. #16
    Somebody could create a module with the Prince and Elika in Skyrim in the creation kit. Their outfits are already available in Skyrim, so we only need some scripted levels with a nice little story.
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  7. #17
    Senior Member Gi1t's Avatar
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    Quote Originally Posted by Bfler View Post
    Somebody could create a module with the Prince and Elika in Skyrim in the creation kit. Their outfits are already available in Skyrim, so we only need some scripted levels with a nice little story.
    You mean the Elder Scrolls game that CUT ACROBATICS?

    Nice to know someone's created the costumes already though.
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  8. #18
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    Creating prince and elika will be more easy on zbrush/maya.Specially if you can do Zsphere,Zsketch.I am been following Scott Spencer's Zbrush tutorial.They are very good indeed.I am trying to cover my weakness on organic modeling.But I could create those beam-column-wall,other environment parts.Had fun coding with javascript too.But whatever we do,there lies a problem.That is copyright problem.

    @Zpages,can you confirm that Ubi will not mind if someone model prince and use series soundtracks(only for non commercial fan works)?

    @Bfler,can you confirm that creation kit can export 3d model in known format like .obj or .fbx etc?If it can then we can export any character from there and start scripting it on unity3d or UDK or whatever.In the final phase we can substitute the model for real prince(of course if we hear + from zpages).

    Meanwhile I have found a software that can rip 3d model from PC games(for console games u have to use emulator)?But I am not sure that would be ok for copyright.Can anybody confirm?
    Last edited by givepopme; 08-13-2012 at 03:04 PM.
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  9. #19
    Member Andorian's Avatar
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    Quote Originally Posted by givepopme View Post
    @Bfler,can you confirm that creation kit can export 3d model in known format like .obj or .fbx etc?If it can then we can export any character from there and start scripting it on unity3d or UDK or whatever.In the final phase we can substitute the model for real prince(of course if we hear + from zpages).
    I can say, that Creation Kit works with .nif files, that contains meshes. To create nif file you need the Nif Scope software. Nif Scope works with .obj and .3ds files. I made a couple of swords and a Dagger of Time for Skyrim using just 3ds Max and NifScope. There is a topic about my mod.
    UPD: here is a simple scheme.



    Quote Originally Posted by givepopme View Post
    Meanwhile I have found a software that can rip 3d model from PC games(for console games u have to use emulator)?But I am not sure that would be ok for copyright.Can anybody confirm?
    Let me guess... 3D Ripper DX? Good program, but not for now. Here are three arguments against this software in our case.
    I wanted to create Prince's armour from WW/TFS.
    1) 3D Ripper DX doesn't extract models from game. It just makes "3D photo" of the current scene. Our Prince always stands a bit hunched, so I can't "take a picture" of his straight stand.
    2) 3D Ripper DX works bad with WW (it turns some polygons inside out). Then I corrected the model, but still body proportions doesn't fit the common basic body model in Skyrim.
    3) 3D Ripper DX doesn't work with TFS at all because you need to launch the game from 3D Ripper DX, but there is UPlay app, that doesn't allow me to do that.

    Conclusion:
    Two variants:
    1) Need to make the armour from nothing, working with multiple concept arts. I made swords from nothing and the result is fine. Prince's sword models from WW are awful. It reminds just a couple of rectangles because of the year of development. If you want to make good - make it from the beggining.
    2) Extract model from the SOURCES and make it fit to Skyrim's standards. But as you noticed it is not legal.
    So, the only way -> 1st variant.

    On the poll: I chose the 1st idea. I would be happy if Ubi releases at least the packer and unpacker of .bf files, packer and unpacker for .bin files that are in the .bf and some plug-ins for 3ds Max, so we could replace models and textures and make the game look better. But I don't know if engine can handle hi-res textures and hi-poly models.
    Last edited by Andorian; 08-13-2012 at 07:07 PM.
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  10. #20
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    Thank you very much Andorian for the information.
    I also thought about that.It would not be hard to analyze in hex and rip apart what lies beneath.And find the resources(mesh/maps even some AI). But it is illegal if copyright holder does not give permission to do so.Even you can not use the brand name/trade marks!!!!!!!!! That is why I asked permission to use.Lets see their response.After all,it is a non commercial deal with some desperate pop fan guys.In the end,it will only do good both in business and in other aspects.So I expect positive confirmation.

    If we are good(copyright aspect) to go then, we need the following piece of information.
    Do "the mod tool of skyrim" work like the following,
    create any model on 3dmax/maya/other software>>>import into mod tool>>>mod tool will mod the game file so that we would see custom mesh and textures?
    Or,
    The following,
    start the mod tool>>>point to certain file>>>extract mesh/textures from game file?
    The first one inserts created assets into game file but the second one extracts away from game file.
    I have not used the mod tool because I have not played skyrim(boy,I do not like RPG at all.I like mild RPG elements though.). So I do not know much of the tools.But I can assume the tool is just a tool,not a game engine.If yes then we certainly need the second one aka "export to" option.But again it would create problem.Why?Because 3d assets of skyrim is Bethesda's property.We can not use them without their permission.So only option we have is to creating those with a 3d package unless the mod tool itself has the ability to create models.Which I doubt seriously.
    About the 3d ripper,forget about it.it is useless compared to the workflow/pipeline.Sometimes it works like fraps.I do not want that.Besides it would create consequences.

    Thanks again for contribution.

    Oh I forget to tell you,your models are very good.Even better from official swords.zzzzzz.Time to bed.Tomorrow, I am gonna try "wall running script".I will update with you guys.Pray for me.
    Last edited by givepopme; 08-13-2012 at 10:36 PM.
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