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Thread: August 15th Gamescomm starts.... | Forums

  1. #11
    You know somtimes you just want to go online and shoot it out with no other objective and no team just join a match and have a blast or are those days over... I think not

    to force teamplay so hard is ok but to have other options is a more robust... I am a bit scared that if they make it so that there are no alternatives other than the team support system where you unleash gas so that everybody kills eachother this game may well shun more traditional game play that people expect from a fps and abuse the games team system in really annoying ways bevause if they can only kill whoever they want when gassed you can expevt people to fully exploit this in team matches if they have no other alternative

    You know where you are? ... Your in the jungle baby...... Your gonna die.....

    A good First-person Shooter should:

    - have precise, manual controls - e.g. no auto-aim
    - put balance, challenge and fun above realism
    - be full of fast-paced real-time action
    - let cunning, intelligence and skill decide who wins (PvP)
    - have simple mechanics: easy to learn but difficult to master
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  2. #12
    Member micharomeijn's Avatar
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    finally some news, man the community stands dry, becouse of lack of information, hopefully we see some messing around in de single player world so that nothing big about the story is being spoiled.

    i hope we also see some news about the multiplayer. For me its something like a combination between cod and bf so a lot of darkness still there.

    And ofcourse some information about the Map editor, what the big changes have been indifference to far cry 2.

    If that happens we have finally something to discuss again.
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  3. #13
    Senior Member FALLEN CHAMP's Avatar
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    I really hope as game mode go that we also get CTF and a Death Match or Last man Standing mode as DLC at some point after release, 4 multiplayer modes isn't enough IMO.
    And it is very hard to sell the fact that we can still play as a lone wolf when the game is team orientated - Play as a lone wolf and they will want to kick you out of the match - Ban You IMO.

    Like vehicles - to say No Vehicles in Multiplayer and then to have a Jetski COOP Challenge is already going against what they said originally, and they are admitting that vehicles are fun by creating such a thing as a Jetski Race - there were a lot of people that made fun maps that were never intended to be played seriously and were what I would refer to as Muck About Maps.

    To get back on topic - maybe they will finally announce the Beta - possibly with Sub Pen and Temple as the 2 maps available, maybe we might gt to see the tattoo editor in action and hopefully also the map editor as I said in a post above, or maybe it is the 4th Game Mode - or part of the single player game with the hunter challenges or something along those lines.

    Whatever it is - I hope it's something completely different from what we have seen so far - and yes I am gagging to see some new stuff so bring it on.
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  4. #14
    Quote Originally Posted by Black_Widow9 View Post
    What you've all been waiting for.
    This is the event where ubi announces that i am far cry 3's final boss. This is gonna be the hardest game since battletoads.
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  5. #15
    Quote Originally Posted by FALLEN CHAMP View Post
    I really hope as game mode go that we also get CTF and a Death Match or Last man Standing mode as DLC at some point after release, 4 multiplayer modes isn't enough IMO.
    And it is very hard to sell the fact that we can still play as a lone wolf when the game is team orientated - Play as a lone wolf and they will want to kick you out of the match - Ban You IMO.

    Like vehicles - to say No Vehicles in Multiplayer and then to have a Jetski COOP Challenge is already going against what they said originally, and they are admitting that vehicles are fun by creating such a thing as a Jetski Race - there were a lot of people that made fun maps that were never intended to be played seriously and were what I would refer to as Muck About Maps.

    To get back on topic - maybe they will finally announce the Beta - possibly with Sub Pen and Temple as the 2 maps available, maybe we might gt to see the tattoo editor in action and hopefully also the map editor as I said in a post above, or maybe it is the 4th Game Mode - or part of the single player game with the hunter challenges or something along those lines.

    Whatever it is - I hope it's something completely different from what we have seen so far - and yes I am gagging to see some new stuff so bring it on.
    Basically if they keep hiding behind the word insanity blah blah blah without showing the following I am going to be pretty peeved

    1.Open world game play - Just walking about, interacting with the environment, getting in a vehicle a driving off, playing a mini-game perhaps or a challenge, taking on an outpost and clearing it show us these open world mechanics that you keep talking about but not showing us (please) no more Vaas and no more insanity we just want to know how the game generally works and the crafting system and it's mechanics without knowing any of the story which I want to experience for myself.

    2. Multi-player -

    Go into Depth about the loadout system and how you level up and how you swap weapons and are grenades available all the time?

    Go into Depth about the Ranked modes that are available and the rules of these games and the custom options we can use in private or custom multi-player

    explain how team killers are punished even under the influence of this psyche gas stuff can they be banned for deliberatly destroying their own team,

    at least talk about the editor and how it ties into the multi-player experience

    please explain how we can update maps to either fix them or edit them without losing their popularity rating

    How do we test custom maps before publishing them?

    are zip lines, ladders and vehicles available in the editor?

    How does the team support system work exactly and how do you make people abide by the rules and be a team player?

    Is there any combat mechanics in any part or on the surface of the water?

    Go into Depth about the control system and the mechaics of movement in multi-player

    If I am bleeding out on the floor waiting for revival and nobody is there to revive me or other players cannot or choose not to revive me can I choose to respawn to get back in the action?

    if I am revived does that cancel the kill on the enemy side?

    is there any options to have team play but without the team support / perk system or battle crys?

    Can we override load outs for custom multi-player to blank ones so that we can drop weapons in custom maps in the editor and have more retro gameplay?

    Show us the SD card puzzler game...for unlocks or bonuses

    Talk about the grenade and molotov mechanics and how the weapon works does it have a timer?

    Talk about weapon customization and the tattoo editor a bit and show us a few examples

    Explain how you make the teams look diverse and not have attack of the clones?

    Talk about the different types of battle cry and how you earn them or what you have to do to be able to do a battle cry?

    If you do a battle cry out of range from your team do you benefit from it at all?

    I know you want to plug the mobile application you have planned but this can be short and sweet and not a main focus as it is external to the actual gameplay and interface but please mention it's main features and how it interacts with the game

    Are there any challenges similar to what is in co-op mode for multi-player?

    Please define if possible technical limitations to the editor? i.e. what we can and cannot do, like anything that you would consider better than previous editors and anything that we cannot do from previous editors FC2 / FCIP

    Does the punish or mecy end of match animations have any effect on the game or is it merely just for kicks?.

    are there any multi-player modes that do not involve team play and if not is it somthing you might consider implementing in the future?

    If you throw a grenade does it still detonate if you are killed before it is due to detonate?

    What happens if you throw a molotov cocktail in the water?

    It would be great if you could address these in your promotion at Gamescomm Ubisoft! But good luck and all the best for the show
    Last edited by ronster2011; 08-11-2012 at 08:27 PM. Reason: w

    You know where you are? ... Your in the jungle baby...... Your gonna die.....

    A good First-person Shooter should:

    - have precise, manual controls - e.g. no auto-aim
    - put balance, challenge and fun above realism
    - be full of fast-paced real-time action
    - let cunning, intelligence and skill decide who wins (PvP)
    - have simple mechanics: easy to learn but difficult to master
    Reply With Quote Reply With Quote

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