
Originally Posted by
Daroth_343
I don't agree. See, this can be done on the current gen just fine. The problem is creating all the assests for them. For example all the textures needed for all the levels. Nowadays that's so much more work, you need a lot more people, time and money to create all the levels. So sure, GTA 5 had a good team behind, but more importantly it had a large team behind it and GTA 5 was one of the most expensive games ever made. Why can a game like Minecraft where you basically create your own world be created by one person? Look at the default graphics of the game and you'll understand why. An even better example: Mass Effect. The original game actually had you explore a lot of different planets, it was doing exactly what you described and it was doing it five years ago. Visiting those planets and looking at the different skyboxes with planets and stars in the background was a sight to behold, even today. But people complained how the buildings on those planets all looked alike. Mass Effect 3? Only a few planets to visit, and the levels are all very linear. And it's only going to get worse on next-gen systems, as there'll be even more demand for higher-resolution textures and more detailed levels.
That's at least one reason why BG&E 2's more realistic look might be a mistake. In fact I think it IS a mistake. The original BG&E still looks good today in high-res, and that's simply because of the artstyle of the game. So why change that? Honestly I don't know what they're doing, and I doubt they know either. I do agree with the rest of your post by the way. There's a problem with Ubisoft not committing to development of the game, but I feel like it's partly on the creative side as well.