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Thread: Easter Eggs, Golden AK's and the illusive treasures | Forums

  1. #1
    Senior Member GUN_SABOTUR's Avatar
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    Easter Eggs, Golden AK's and the illusive treasures

    I doubt we will get any info on this subject pre-release - but just wanted to see if the rest of the community is with me on this one....

    For replay value, I like games with those hard-to-find objects or collectibles that you never seem to see in the likes of COD etc.
    A few years back, I had already completed the Far Cry 2 campaign, then found out months later that there were Golden AK's to be found. After immediately quitting out of a multiplayer match, I headed back to the Story for another 2 weeks. Found the ellusive Golden Guns and stashed one in my safehouse locker and had another to use. The 3 or 4 hard to reach diamonds were brilliant as well - took some figuring out albeit frustrating waiting 30 minutes for a glider to respawn. All in all, the game had these added oddities which other mainstream FPS seemed to lack.

    For me there should exist this pre-determined order of events within the campaign.

    1. Beat the Campaign and enjoy the storyline
    2. Get all the collectibles and trophies from the campaign and beat it on the hardest difficulty
    3. Replay the campaign for the illusive easter eggs, oddities or hidden features that you didn't know existed when the game was released.

    In a world as huge as we have been told, I think there has to be enough variation to keep us reloading the campaign - if only to keep us away from the dark side of shooters viz cod.
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  2. #2
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    I agree easter eggs should be unique. We should have better easter eggs than in Farcry 2. The Golden weapons in my opinion were not a good easter egg. There should be easter eggs like in Duke Nukem: Forever and Rage. Rage where you push a series of buttons, then it would lead to a room that is modeled after the original Doom and Quake 3.

    Easter eggs that could be really interesting. How about some Indiana Jones easter eggs. When you walk into a temple they would have the rolling stone chase after you. I know they are old series of movies, but could make a good easter egg.

    What you said about the world being huge. Did they say it would be 10x larger than anyother Farcry world in history? In my opinion that is a lie. No way could that be possible on consoles
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  3. #3
    Well Farcry 2 also had the tapes, which were the most interesting part of the story really. I never cared about the plot cause it was just one person telling me "go here, do this" then a buddy would call me and go "no, do this" then i would do that, then i beat the game. The tapes made you actually like the Jackal and get into his head, as see that he is quite interesting, if not a little crazy. I really hope the Jackal is in Farcry 3 in some form, he would just fit the island's crazy but sane nature perfectly.

    ***Farcry 2 spoilers****

    No body was ever recovered of the Jackal in the end of Farcry 2, and it's safe to assume he would have got out alive (had a flare to blow up the car battery, put gun in diamond briefcase for when they tried to kill him) so no mater what, the player would die at the end of 2, but the Jackal could have lived. That would be my amazing easter egg from Farcry 2.

    ***End of Farcy 2 spoilers***

    To have good easter eggs they have to be relevant to the plot of the game, either adding context to the story, or to the characters. Ex: Metal Gear Solid: Peace Walker's audio tapes, Deus Ex: Human Revolution's emails and other hidden items revealing secrets about main plot, as well as insight into the sequels.
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    Member TigraPolosatiy's Avatar
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    maybe Vaas would mention, in his dialogues, that he had one friend, arms dealer who disappeared somewhere in Africa)))
    something like that

    Last edited by TigraPolosatiy; 08-10-2012 at 04:58 AM.
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    Quote Originally Posted by TigraPolosatiy View Post
    maybe Vaas would mention, in his dialogues, that he had one friend, arms dealer who disappeared somewhere in Africa)))
    something like that

    That would be a good reference to the Jackel in Farcry 2. I'm looking fowards to an easter egg like Call of Duty's zombie mode. Where there are a series of locations or buttons. That would activate a secret weapon like a laser rifle.
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  6. #6
    I would like some reference to Jack Carver and perhaps somthing akin to the experiments on genetics





    And just for fun an area like above in the game.... Bit of a reference to Lost but I think It would be quite cool

    You know where you are? ... Your in the jungle baby...... Your gonna die.....

    A good First-person Shooter should:

    - have precise, manual controls - e.g. no auto-aim
    - put balance, challenge and fun above realism
    - be full of fast-paced real-time action
    - let cunning, intelligence and skill decide who wins (PvP)
    - have simple mechanics: easy to learn but difficult to master
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  7. #7
    Don't forget that Vaas and Citra aren't the only "insane" people centeral to the plot. I was hoping he would be more like Dr. Ernhardt and be a full on character in game, with missions available and central to the plot, i mean after all, the guns have to get onto this secret island somehow..... and i know just the arms dealer to do it.
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  8. #8
    Senior Member mistados's Avatar
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    Far Cry 2 was so repetative it drove me nuts, go here and do this....and repeat!

    I still have not completed the game and cant see myself playing anytime soon, it just got so boring and the voice acting made me cringe..

    Easter eggs are great, i would like to see a chupacubra on the island..LOL

    Perhaps you can glimpse it every now and then in the campaign and somehow discover its exostence and then it becomes a target for a hunting mission or somthing with a valuable reward if you mange to bag it..
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  9. #9
    I am not all that bothered about golden guns.... I'd rather find a cool rare weapon than a golden version of say an AK-47 but thats just me I guess

    You know where you are? ... Your in the jungle baby...... Your gonna die.....

    A good First-person Shooter should:

    - have precise, manual controls - e.g. no auto-aim
    - put balance, challenge and fun above realism
    - be full of fast-paced real-time action
    - let cunning, intelligence and skill decide who wins (PvP)
    - have simple mechanics: easy to learn but difficult to master
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  10. #10
    Quote Originally Posted by elitesniper365 View Post
    There should be easter eggs like in Rage, where you push a series of buttons, then it would lead to a room that is modeled after the original Doom and Quake 3.
    Rage had no Quake 3 room, it had Quake 1 room.
    Quote Originally Posted by elitesniper365 View Post
    What you said about the world being huge. Did they say it would be 10x larger than anyother Farcry world in history? In my opinion that is a lie. No way could that be possible on consoles
    You can run as large game world on consoles as you like. The trick is, that game is divided into a separated sections. And the game slowly streams those areas into "existence". It only renders the location you are at an as you move, it loads new areas. They never render the whole world at once, i bet it would take a supercomputer to render even all of the FC2 world all at once :P
    PS. FC2 wasn't 50 square kilometers. I tested it. Just take a straight drive from one side of the map to another and check the distance driven statistics. There is a long railway from the bottom to top on the left side of a northern territory. I started with 0 meters driven and ended up with 3 kilometers driven. I know the path wasn't exactly 100% straight, but that would make the distance between one edge of a map and another even shorter. But lets assume, that its exactly 3, ok? So, that would make every square in northern territory and southern territory would be around 1 square kilometers. Sense, there are 19 squares in game, it would make it 19 square kilometers. But then, lots of areas, such as hill tops are not even accessible. Which means these areas don't count. I mean top right square at northern territory has a HUGE mountain in it, that no ordinary player is meant to access. I would say the playable area is between 10-15 square kilometers!

    Quote Originally Posted by GUN_SABOTUR View Post
    For replay value, I like games with those hard-to-find objects or collectibles that you never seem to see in the likes of COD etc.
    In addition, the locations of such entities should be so random. For instance, add like 5000 collectible item locations into a game and out of those 5000, game will randomly choose 50 of which it will use for those items!

    Quote Originally Posted by GUN_SABOTUR View Post
    A few years back, I had already completed the Far Cry 2 campaign, then found out months later that there were Golden AK's to be found. After immediately quitting out of a multiplayer match, I headed back to the Story for another 2 weeks. Found the ellusive Golden Guns and stashed one in my safehouse locker and had another to use. The 3 or 4 hard to reach diamonds were brilliant as well - took some figuring out albeit frustrating waiting 30 minutes for a glider to respawn. All in all, the game had these added oddities which other mainstream FPS seemed to lack.
    As long as they don't add any silly invisible walls, that cause your glider to crash and get you killed! Invisible walls should be considered a criminal in any truly open world game. I would rise a game rating based on how many invisible walls it has, not how much violence or guns it has :P


    Quote Originally Posted by GUN_SABOTUR View Post
    For me there should exist this pre-determined order of events within the campaign.

    1. Beat the Campaign and enjoy the storyline
    2. Get all the collectibles and trophies from the campaign and beat it on the hardest difficulty
    3. Replay the campaign for the illusive easter eggs, oddities or hidden features that you didn't know existed when the game was released.
    In a world as huge as we have been told, I think there has to be enough variation to keep us reloading the campaign - if only to keep us away from the dark side of shooters viz cod.
    I completely disagree with your pre-determined order of events in the campaign :P
    1. Finish the tutorial, get access to proper guns and explore the hell out of the world. Avoid doing missions as exploration is the key. I suggest avoiding a use of map for navigation and vehicles for transportation all together. I'm currently playing Far Cry 2 this way, i have 0 main missions done and it took me 5 hours to find one convoy. Now I'm running around, looking for assassination mission target. Its counless hours into the mission and i still have no idea where he is. But i will find it. Remember, no maps, no vehicles. BTW. 241 km walked, 3 km swam, 0 meters driven It seriously sucks, that i can't see how many kills i have. Ubisoft seriously ****ed up with this one! I just want to know how many thousands of enemies i have eliminated by the end of the game!

    2. Get as many collectible items, unlock as many weapons and so on as you can.
    3. Do some main missions. For a change.
    4. About 200+ hour latter, you might be finished with the campaign. But who knows?
    5. Never change the rules or give up, no matter how much it might frustrate. If it does frustrate, refocus your effort on something else.
    Last edited by orchunter88; 08-10-2012 at 11:04 AM.
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