I doubt we will get any info on this subject pre-release - but just wanted to see if the rest of the community is with me on this one....
For replay value, I like games with those hard-to-find objects or collectibles that you never seem to see in the likes of COD etc.
A few years back, I had already completed the Far Cry 2 campaign, then found out months later that there were Golden AK's to be found. After immediately quitting out of a multiplayer match, I headed back to the Story for another 2 weeks. Found the ellusive Golden Guns and stashed one in my safehouse locker and had another to use. The 3 or 4 hard to reach diamonds were brilliant as well - took some figuring out albeit frustrating waiting 30 minutes for a glider to respawn. All in all, the game had these added oddities which other mainstream FPS seemed to lack.
For me there should exist this pre-determined order of events within the campaign.
1. Beat the Campaign and enjoy the storyline
2. Get all the collectibles and trophies from the campaign and beat it on the hardest difficulty
3. Replay the campaign for the illusive easter eggs, oddities or hidden features that you didn't know existed when the game was released.
In a world as huge as we have been told, I think there has to be enough variation to keep us reloading the campaign - if only to keep us away from the dark side of shooters viz cod.



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It seriously sucks, that i can't see how many kills i have. Ubisoft seriously ****ed up with this one! I just want to know how many thousands of enemies i have eliminated by the end of the game! 
