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Thread: How to use unit abilities??? | Forums

  1. #1
    Junior Member
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    How to use unit abilities???

    Hello
    I'm writing you cause I can not understand how the sisters should use Heal. I read that they should immediately acquire this skill, but I can only make fight them .... Could you help me please?

    Thank you very much
    Bye Bye
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  2. #2
    Sisters don't have that ability any more (balance changes). You need to upgrade them to vestals then they get the ability.

    If you just started the game you won't be able to upgrade units till later in the campaigns, so I suggest adding heal and later mass heal to your main hero. No matter if he's might, heal is very useful against demons, orcs and undead.
    Last edited by JoxerTheMigthy; 08-09-2012 at 03:26 PM.
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  3. #3
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    :Ah ok... now it's clear!!!
    Thank you so much
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  4. #4
    I can't find a "Heal" ability on Slava's ability list. Did they nerf that too or do you mean regeneration? I tried getting reinforcements but as it is a one cast per battle spell it seems less than useful.

    I'm finding the game ridiculously hard even on "easy" because I have no way to reliably heal units...
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  5. #5
    Quote Originally Posted by DamianSuff View Post
    I can't find a "Heal" ability on Slava's ability list. Did they nerf that too or do you mean regeneration? I tried getting reinforcements but as it is a one cast per battle spell it seems less than useful.
    I'm finding the game ridiculously hard even on "easy" because I have no way to reliably heal units...
    "Heal" is under Light Magic, second from the left. ( regeneration is earth magic)
    Most creatures have 1 retaliation per round, so use your reinforced dudes to absorb that without or minor losses and then come in with another stack. The more creatures in your army, the stronger reinforcements will become. I promise you, as you progress through this game, you'll want to have this on every hero build, it's extremely useful.
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  6. #6
    Senior Member
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    You can use the Might skill "Last man standing" (not sure of exact name, my game is in Russian) to get 1 more retaliation (plus a defense boost).
    For Might heroes, getting Counterstike I + II + III is a good idea.
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  7. #7
    Quote Originally Posted by HardcoreNutball View Post
    "Heal" is under Light Magic, second from the left. ( regeneration is earth magic)
    Most creatures have 1 retaliation per round, so use your reinforced dudes to absorb that without or minor losses and then come in with another stack. The more creatures in your army, the stronger reinforcements will become. I promise you, as you progress through this game, you'll want to have this on every hero build, it's extremely useful.
    Thanks - found Heal but I guess I'm still missing something.

    Heal costs 25 mana and the hero in the tutorial has just 40 mana. So once again, this seems like I have one opportunity per battle to heal against : Enemy hero attacks, enemy ranged attacks and counterattacks. I don't see how this is possible especially as I have no way to taunt enemy attacks to one stack.

    So even if I go two levels to get reinforcements (and I understand the tactic you describe) how can you possibly defeat all the enemies before they are able to kill at least some of my units with two once per battle heal spells considering movement loses me attacks...
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