Cornucopian rise to Power in Anno 2070 game expansion
“Cornucopia’s Rise to Power”
What is a Cornucopian you may ask? They are an advanced race of human beings using the strangest and most exotic technologies imaginable. They rely on seawater for most of their resources. It seems incredible to believe but instead of using the Sea Islands and seashore or under water plateaus they will use floating sea habitats that can be upgraded.
A sea habitat can hold 25 modules and can be upgraded 4 times to hold one hundred modules that are arranged in hexagons around the magnetic levitation train sections that are in large hexagons that act as city centers though out the entire structure. A sea habitat can be upgraded to a see colony that then holds 200 modules and upgraded to hold 400 modules. Each module is smaller than other buildings on land or under water but you can build quite a few of them. Then upgrade your sea colony to a sea city that will then hold 500 modules. Finally you can upgrade your sea city into a sea metropolis holding up to 1000 modules. Each building usually takes only one hexagon of space some take up more or less.
Cornucopian technology is incredible as they use ocean tides, waves and ocean thermal power plant to make from 500 megawatts of power to ten gigawatts of power per plant using no fuel. The tidal power plant makes 500 megawatts; the wave power plant makes 1 gigawatt of power. Small ocean thermal power plants make 5 gigawatts of power by circulating a iodine and bromine based refrigerant that condenses into liquid at cold high-pressure ocean depths. That is then pumped back up to drive turbine generators as it expands into a steam from heat from the warm ocean surface. The large ocean thermal power plant makes 10 gigawatts of power and takes 4 hexagons of space. These are more expensive than other power plant ranging from 1000 for tidal, to 5,000 for wave and 10,000 for ocean thermal small, and 100,000 for large ocean thermal power plants.
The fusion power plant cost just 30,000 but makes only 15 gigawatts of power. It uses large amounts of nickel and hydrogen to make heat and steam. With out these your metropolis could grow dark. Advanced focus fusion power plants use boron and hydrogen as fuel.
Crystal hydrogen plants use a frequency of 7 kilohertz to oscillate other crystals into a resonance of 14 megahertz. This coverts water with sodium chloride or salt into hydrogen and oxygen that can be used for a fuel component in fusion power plants or be used in fuel cell plants that make more power than a crystal plant uses but with a crystal power plant it puts out as much as a coal power station. But the fuel cell plant does provide all people with clean drinking water.
Waste treatment plants covert waste from people into methane to make fertilizer or oil at an oil refinery or fertilizer plant. The waste is used to make soil for farm towers or an agridome to grow food for your people. The oil can be sold or be used to make a building material call composite building material that can either be used at a plastic plant or at a nana carbon plant that makes graphene or nanotubes. The two combined make a amorphous composite stronger than steel that hold up to salt water allowing you to expand your sea habitat, colony, city or metropolis.
Nana carbon plants make carbon materials for composites and computers.
Plastic plant makes plastics and makes composites for building materials. This plant lower building material need by 30%.
Metals are made at a special plant that uses a high power electro magnet. This 23 Tesla magnet pulls out iron, cobalt and nickel ions from the sea to slowly collect metals from the ocean.
Methane plant uses carbonated water and electric current in a bioorganic fuel cell to make methane to make fertilizer or oil or to be used at a nana carbon plant. This gas is the basis of civilization. Bacterial called methogens (methyloccus) used to make fuel cell to turn carbonic acid or carbonated water and electricity to make the important gas.
Food is gathered from kelp farms or auquaponics farms these grow kelp in the sea and some use ecosystems of fish and mollusk to make more food in a sustainable way.
Algae farms are large tubes that make an edible algae or a bio engineered version that secretes a fuel oil that can be sold like crude oil.
Computer plants are important as the chips they make help speed up your research and are used to make luxury goods for your people to buy at entertainment centers where free wi-fi access gives them the internet. The Internet is used for teaching and trading. So chip plant take in carbon monoxide and boron and trace amounts of bismuth to make quantum computer chips that are far faster than any of the other group’s machines.
Tech Fabricator makes consumer electronics and research computers while cutting research time down by 90% with the quantum technology.
Tech store allows your people to buy very cheap and fun electronic devices that are hyper fast and cool new software.
Under sea mines mine the ocean floor rare minerals and metals. These are needed to make quantum computers and hydrogen crystal plants. They also mine iron, nickel and cobalt from where the earth’s magnetic field has gathered them. Borax and Xenon and Tantalum and bismuth and quartz are the rare minerals and other metals need to be mined. But the recycling center lowers the amount of resources needed by 30% and ships by 20%. The composite plant
Salt Chemical plant take in sea salt to make chlorine, flouring, bromine, lithium, calcium, magnesium, and sodium and so on while using some electricity. This plant makes special chemicals for batteries, bleaches, lime and phosphorous and other minerals that may be needed for fertilizers or what have you.
Recycling plant takes garbage from the larger continents or from your own people and uses power in a smelter and sorting plant to make more building materials and recourses. It also allows you to recover all the building materials when you demolish a building or something. It also lowers building material needs by 30%.
Silicon mining rig takes diatoms and other sea life that incorporate silica in their shell to be processed into silicon for memory chips. These tiny organisms make enough silica when passed through a bio filter for any electronic industry this is used if you cannot find a source of under sea quartz.
Cornucopian ships are different than most factions as they can both travel under water and on top of it and even have air ships that travel over it. Air ships are fast blimps made from beryllium hulls that are hollow making them much more buoyant than air. This allows them to move fast and carry large loads while trading with member of the same faction. The air ship is how you can first get lots of money for you goods. But air ships give you superiority for your military as they can bomb docks with hydrogen bombs or ion fission bombs if you have thorium. Your sea have should automatically have an airship port and a seaport. The airship port allows you to make trade and military air ships. The gun ship is a special airship that is heavy but uses a bismuth and copper coil-warping device to lower its weight by 80%. The high tech device does not make anti gravity but it lessons its effects enough to make it worth installing and increased capacity 80% of all ships and airships. This group makes aircraft carriers, gunboats, destroyers, large freight ships, large freight airships, light gunner airships and airship bombers. Powered by fusion reactors or advanced hydrogen crystal reactors and fuel cells. They will employ lasers as weapons as well.
Submarines are different as they may be nuclear powered or ocean current powered or hydrogen crystal powered using salt water as fuel. Submarines are used for patrol or defense and transports to and from under water mines. Though this faction is advanced the number of modules limit the size of their metropolises. The Mega Metropolis holds 3000 modules but is at the last stage of research of your civilization.
Research centers used quantum computers to quickly research any topic. But you can steal technologies from other groups and set up docks on land and under sea plateaus.
Like 1701 they still have churches, as many Cornucopian citizens need churches to advance to the next civilization level.
Schools are still important to teach children how to use computers and basic skills.
Universities prepare people to work at labs and other high tech jobs.
Sub Depot is a place where people can park their subs or drive off and explore the under water.
Fire station help put out fires started from leaks or disasters or attacks.
Police stations are used to help others and also help if any enemies attack your sea habitat.
Patrol guard act as a coast guard and even commit to under sea rescues. They will send out a ship to check and make sure everyone is all right and they can send down a sub to rescue anyone that is trapped in a under sea mine accident. They use air ships to do some rescues as well.
Housing can be done by building the beehive module that houses many homes like a beehive cluster each one can be upgraded by expanding up 4 hexagons and down 5 hexagons from where you built the housing module. This allows many people to move into your sea habitat or colony or city or metropolis. The houses can be upgraded by allowing access to building materials by you residents. Cornucopian people are hard working and creative.
The parks are needed to give people of sea habitats and cities a green place to visit. These are built on the rooftops of all buildings. You can expand the parks full of trees and walk ways and some playground equipment to cover your entire facility making it look like a floating island. They will also provide food as they grow fruit trees and edible nut trees. There are a few shade trees and so on.
Game parks are stocked with wild game for people to hunt for food. This also makes good entertainment at the Food games where contestants see how much food they can bring in for families to make wild jerky and pots of stew. These can also be consumed at a food ration center. They work similar to parks as they are built on the rooftops but are fenced to keep wild game in the parks. Some brave people like to take the path around to spot some wild animals. Others like to take the skyway over these parks.
Food ration center takes in wild game hunted and makes cans of food and food rations and leather as nothing is wasted it make a fertilizer from scraps to grow fruit trees for parks. The fruit is dried and stored or canned. The cannery makes cans out of transparent aluminum they take a degree of resources to make such as aluminum and silica with nitrogen from air.
Transparent aluminum plant takes in nitrogen from air and oxygen and aluminum from under sea mines and silica from diatoms to make this glass like substance that works better than glass.
Tunnels are the main transportation of your sea habitat they are built automatically with each upgrade to the next level of this main structure. This is the point that all modules are added on. In addition to having magnetic levitation trains it has walk ways and a road above the track. On the sides are supply depots that hold building materials and supplies such as food. They act like markets as well where people buy food at Mc Donald’s and Taco Tico or Taco’s Too and other restaurants while other store for software and clothing shops line the way.
Clothing manufacturer uses plant matter such as Meso Bamboo for cloth fibers. It even makes leather from the food games and other sources even using synthetic leather from a plastics plant.
Food ration center makes canned goods and food to store up to feed your people. This helps as it stores up food and distributes it out, as you need it.
Art center instead of electronic entertainment this center is for making art pictures and sculptures and has a museum to view masterpieces. A masterpiece of artwork can be sold for lots of money. But be warned sell to many and your populations moral may drop a little bit.
Sub pen makes submarines for ship goods down to the sea floor or makes torpedo subs and patrol subs that can launch missiles to land targets.
Air shipyard makes air ships for hauling freight, bombers, gun airships and large Airship Carriers that can have attack helicopters.
Shipyard makes ordinary trade ships, gunboats, destroyers, Battle ships, and Aircraft carriers. It also makes hover crafts to go on land and sea to bring boarding parties to shore and to bring tanks and Waldo tanks to blow up enemy colonies and bases. Waldo tanks are walking tanks that have powerful weapons. You can also have repair Waldo tanks to repair units. Repair ship repair damaged units.
Armory makes land units you can transport to islands or use to attack under sea bases.
Hyper research lab allows you to control gravity and make Zero point energy modules. Allow you to build shield generators for all units and buildings and main city centers or entire sea habitat and up.
Water storage tanks allow you to store clean drinking water.
Distillation plant cleans water of salt and makes salt. It uses solar dishes or electricity. The salt is a chemical recourse that you can use.
Shield Generator plant will cover the entire sea habitat or city and so on with a shield that only your units can enter and will keep all enemies out. Once your units have shield generators the less damage ships will take.
Laser Focus defense cannon will cut most any ship on the water apart.
Sonic defense post uses sonic cannons to blast submarines out to the water and defend your city, as energy weapons require the hyper research lab to make.
Plasma cannon is a cheap and powerful energy weapon that uses little power and can destroy enemies on your station or on land.
Stadium lets your people enjoy sports in this large module.
Sea Arco lets you build from the ocean floor to the surface while sending out remote robot miners and will recycle all materials.