LoF in MP gives players with map awareness an advantage, and that's a good thing for competitive play. If they DIDN'T have LoF spots, they'd HAVE to have something else that slows players down when moving in high-profile. The most obvious option is to add a slowdown effect from high falls, which is a terrible idea because it would slow the pace of the game and would destroy most rooftop chases. You make a mistake on ANY moderately-high rooftop (Or you get a laggy moment or control glitch, which happen all too frequently in ACB, and are even worse in ACR), and you're guaranteed to be dead because you jump, get slowed down for a few seconds, and your pursuer just has to follow, land nearby, and mash the kill button while you're unable to run away. That's worse than having only prescribed areas that you can learn to avoid or work around where you'll have problems, some of which you have a chance of getting away with in the right situation.
The other option would be to include a full-featured "hand-hold" based climbing system where you have to do more than "point at wall and hold button" to get to the roof. Something where you have to actually work with the architecture of the building instead of just going straight up almost any building wherever you want to climb it. While this would be interesting, it's NOT viable for multiplayer, because it would destroy the game's pacing.
I still wish they'd made the climbing system work like it does in single player - hold R1, and you run, but DON'T climb random walls just because you move within 45˚ of looking like you might consider climbing it soon. Hold R1+X, and you'll go nuts on the climbing. But you don't have to be forced into going up a wall just because you strayed a little too close to it while cutting a corner. From what I've read, though, it sounds like they're doing the reverse of what would be the best idea in AC3, and changing the single player system to match multiplayer.
Let's not even get started on AC3.
Just make it like the Single Player. You run and climb walls the same, if you fall from too high then you are 'slowed' or injured like a knife, and you use LoF's to quickly get down from high buildings. The Templar Lairs can all be done by running straight through them, but you need skill and practice to navigate. Same for the rooftops. With skill and practice, you can free run without EVER falling off. Free-running is perfectly fine, but poor free-running is punished.
Pretty effective but people on the ground will be able to more easily evade their pursuers on the roof... the person on the roof may be cheap, or just trying to avoid being smoked.
Gracias por la firma TheHowlerrr It's awesome sauce!
I don't taunt!
As a wise Mario Auditore once said to a young Ezio "You are not Vieri. Do not become him."