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Thread: Long list of random tips | Forums

  1. #1
    Senior Member Phoenixmgs's Avatar
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    Long list of random tips

    I'm posting this because I see so many people just playing wrong, I see so many of the same mistakes over and over again. I hope this will help a lot of people improve their game.

    - Use cover as little as possible because if you get shot at while in cover, you'll be dead by the time you can move. Stand behind cover instead of using cover when it is higher than chest high (like a wall) because the crosshair will be quite wide for the first second when you shot out of cover; however, just standing behind cover and popping out doesn't cause the crosshair to get so wide. Therefore, you should ADS shoot from cover and do mid-range to long range shooting. Using the cover system isn't bad once you get to a good spot that you know is very unlikely to get flanked from or shot from behind. Basically, you should use cover as little as possible as you are on your way somewhere; once you get there and bunker down is when you should use cover.

    - Don't crouch walk around the map. I see this so often. Crouch walking only makes you an easier target to hit and you're moving slower to boot (you are more like a big round ball crouch walking while you are kinda like a pencil when moving around standing straight up). Only crouch walk in certain situations like moving around a chest high piece of cover.

    - Don't use augmented camo, it's useless for the same reasons crouch walking is useless. I can see you across the map, the camo is not fooling anyone. Plus, you have to give up your equipment slot; you give up stun mines and the use of claymores to use augmented camo.

    - It's not a bad idea to crouch around a corner so if there's an enemy, you can over-the-shoulder shoot him with a lot less recoil than if you were standing upright. If you see an enemy medium range or closer, crouching then over-the-shoulder firing can quite often allow you to win a gunfight.

    - You should aim with the free look camera so when you hit L1 to shoot over-the-shoulder or click the right stick to ADS shoot, your crosshairs or scope should be right on the enemy player. You shouldn't be standing still aiming after you hit L1 or scoped in as that is quite an easy way to get yourself killed.

    - Push up at the start of the match to take key map positions, then you can camp, don't ever sit in your spawn or close to your spawn.

    - Don't snipe on Overpass. Don't snipe in general unless you know what you're doing, you are a support player, your job is to get key kills not get as many kills as possible. You should be the safety value hiding somewhere overlooking an objective so you can stop the enemy for just long enough (with well placed mines and sniping) for your team to get back. Plus you are providing a decent spawn point as well. More than 1 sniper is almost always overkill and it just makes your team a man down when trying for objectives.

    - Suppression is kinda useless. All you have to do is back out of cover just a little bit and you're no longer suppressed. Plus, a teammate can flank just as easy whether you are suppressing them or not. Suppression is more useful for your own 1vs1 gun battles than suppressing an enemy to have a teammate flank, plus you are very vulnerable to get shot from another enemy player while suppressing.

    - Don't use flashbangs or smoke grenades, they are nearly useless. Flashbangs rarely blind me, I seriously get flashbanged by teammates more than enemies. Smokes are useless because sensors easily defeat them plus you can L1 aim into smoke and you'll get a red crosshairs when over an enemy. Smokes are only useful to hinder long range shooting to the objective and smokes are useful for a very few objectives (like those couple objectives that are in the middle market area of a Market conflict match). Smokes usually hinder your team more than the enemy as it's very hard to cover a teammate capping when I can't see the enemy. EMPs are about 100x more useful than flashbangs and smokes.

    - Don't ever give up map position if you don't have to. If have a good front set up and an objective spawns behind you, don't turn your backs and run back to the objective, hold your positions and send one guy back to cap and then defend it by acting as a safety value just in case an enemy does get by your main front unnoticed. Say you're on Mill and your team is on the other side of the river (the enemy's side of the map) and an objective spawns on your side of the map, hold your positions and send one guy back to take the objective. The further you can keep the enemy away from the objective the better. It's alright to fall back a bit to a better chokepoint or something like that, but don't give up a large portion of the map for no reason.

    - When defending an objective, you want to be ideally at least 20 meters in front of the objective. You want to set up a front AHEAD of the objective NOT BEHIND it (I see that so often). So that when the enemy pushes past your front (and they probably will after so several attempts), you can spawn and get back to stop the enemy from capping. If your team is right on the objective and the enemy clears you out, you don't have a chance to get back and stop them, which is why that is a real flawed strategy.

    - When data hacked, don't let the other team chain the hack into another one. Don't ever push up when hacked (especially by yourself) and immediately look for other teammates on your mini-map to meet up with. Group up and have each teammate cover a flank. Then continue as normal after the hack is over.

    - If you notice a teammate is stunned or down just before you die or as you are waiting to spawn, stay dead to see if the enemy gets a hack and then spawn right after the hack is completed and you will spawn without being data hacked yourself.

    - Don't overload one side of the map. On Mill, your goal is to not let the enemy cross the river. If the objective is at the graveyard, don't have everyone at the graveyard. Have 2 people at the graveyard, 2 people at the Mill, 1 person watching the middle calling out enemy locations, and have the last guy be a floater giving backup where it is needed. If you wonder why your team got flanked and then later spawn camped, it's because you overloaded one side of the map with nobody watching the other side of the map. If you spawn and see 3-4 people on one side of the map, go to the other side of the map. Sometimes guarding the flank results in huge games for you, sometimes you don't see much action, but you need to watch your flank.

    - The prone button is your "get yourself out of trouble" button. If you're getting shot from an unexpected enemy, barrel rolling (AKA pro rolling) on them can allow you to win the gunfight, just going prone can buy you the time to shoot back and get the kill as well. Shooting from the prone position is great because you have almost no recoil while shooting. If you know an enemy is around a corner, barrel around the corner so just in case another enemy is there; if you barrel roll, it'll buy you the time to almost guarantee you get the one kill even if there are other unknown enemies in the area. This is a great way to get objective denials; barrel roll to kill the capper even if you know there are other enemies there, it takes the other enemies just a bit of time to adjust to shooting a guy barrel rolling in instead of a player just running in.

    That's all I got for now.

    Quote Originally Posted by Lunytunes View Post
    A really useful tip:

    If you're running backwards and get stuck on a small obstacle, you can roll over it backwards by pressng the cover button twice. It does a cool animation and it's way faster than going around said obstacle.

    If you get set on fire, kill the immediate threat then proll (hold left or right then hold the roll crouch button) then tap the left analog stick either left or right to ensure you put the flames out.

    If you're going against scouts, throw an emp to shut down their active camo.

    Emp's only shut down electronic equipment, some scopes still have their crosshairs intact while emped.

    Using the Coordination Dial after a data hack can net your over 1k points. After a data hack, pull up the Coordination Dial and tap up on the left analog stick to get a guiding line you can follow to the closest target which will give you massive points if killed.

    Angled Grips on snipers are way more effective than Bipods. The aim can be held just as steady when aiming from behind cover.

    Sensor Balls can be shot once they land on the floor and will stop the enemy from getting any intel.

    Data Hacks can be stopped by throwing an EMP at the enemy that's doing it.

    Med Kits can be used while downed to get back up and can also accelerate the healing process when picking ateam mate up.

    Camera's will only detect you when the lens is facing your direction.

    Bipods should never be set over cover, set them on the ground instead while proned. I've sniped countless of people during the bipod set up.

    The Scout is the most agile class and has a faster frontal melee than other classes.

    UCAV should either be used to kill enemies who are capping objectives, groups of enemies or enemies that are hurt. You can only resupply 3 grenades and one emp at a time.

    Claymores/EMP mines should always be on a corner facing toward an entrance so that they can detonate and kill an enemy who may be using the wall in front as cover.
    Quote Originally Posted by Shomberlon View Post
    When taking an objective, set up a defense perimeter so that the enemy cant get line of sight on the objective without first going through you. if anything you give the person those extra few seconds to capture.
    Quote Originally Posted by BM3USNVY View Post
    Playing as an engineer with a turret "if" you are taking cover, move to the edge and while still in cover deploy your turret.
    It will be set up mostly behind cover and be very hard for the enemy to see but still exposed enough to kill the enemy. Also you do not expose yourself while setting it up the set up animation keeps you behind cover.
    I have also found that you don't always need to set it up on flat even ground, I have deployed my turret where it is leaning side ways. I am not sure if this is a bug but hey if it works so be it.
    Quote Originally Posted by shobhit7777777 View Post
    OTR Trapping: Lay up in a nice cosy part of the map which has a nice LOS to the enemy side (Their spawn and approaches). Simply OTR folks as they run in. This can be extremely useful to your team regardless of whether they get the kill or not. Do NOT engage. Your teammates will do the shooting for you. Simply light the enemy up. It gives your team a precise idea of what enemy class is going where and with how many people right down to the type of weapon.
    Last edited by Phoenixmgs; 08-09-2012 at 05:12 PM.
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  2. #2
    Member Disciplined187's Avatar
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    Thank you Phoenixmgs, those are some wonderful tips. I will try put them to good use.
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  3. #3
    Quote Originally Posted by Phoenixmgs View Post
    I'm posting this because I see so many people just playing wrong, I see so many of the same mistakes over and over again. I hope this will help a lot of people improve their game.

    - Use cover as little as possible because if you get shot at while in cover, you'll be dead by the time you can move. Stand behind cover instead of using cover when it is higher than chest high (like a wall) because the crosshair will be quite wide for the first second when you shot out of cover; however, just standing behind cover and popping out doesn't cause the crosshair to get so wide. Therefore, you should ADS shoot from cover and do mid-range to long range shooting. Using the cover system isn't bad once you get to a good spot that you know is very unlikely to get flanked from or shot from behind. Basically, you should use cover as little as possible as you are on your way somewhere; once you get there and bunker down is when you should use cover.


    - Don't crouch walk around the map. I see this so often. Crouch walking only makes you an easier target to hit and you're moving slower to boot (you are more like a big round ball crouch walking while you are kinda like a pencil when moving around standing straight up). Only crouch walk in certain situations like moving around a chest high piece of cover.


    - Don't use augmented camo, it's useless for the same reasons crouch walking is useless. I can see you across the map, the camo is not fooling anyone. Plus, you have to give up your equipment slot; you give up stun mines and the use of claymores to use augmented camo.


    - It's not a bad idea to crouch around a corner so if there's an enemy, you can over-the-shoulder shoot him with a lot less recoil than if you were standing upright. If you see an enemy medium range or closer, crouching then over-the-shoulder firing can quite often allow you to win a gunfight.


    - You should aim with the free look camera so when you hit L1 to shoot over-the-shoulder or click the right stick to ADS shoot, your crosshairs or scope should be right on the enemy player. You shouldn't be standing still aiming after you hit L1 or scoped in as that is quite an easy way to get yourself killed.


    - Push up at the start of the match to take key map positions, then you can camp, don't ever sit in your spawn or close to your spawn.


    - Don't snipe on Overpass. Don't snipe in general unless you know what you're doing, you are a support player, your job is to get key kills not get as many kills as possible. You should be the safety value hiding somewhere overlooking an objective so you can stop the enemy for just long enough (with well placed mines and sniping) for your team to get back. Plus you are providing a decent spawn point as well. More than 1 sniper is almost always overkill and it just makes your team a man down when trying for objectives.


    - Suppression is kinda useless. All you have to do is back out of cover just a little bit and you're no longer suppressed. Plus, a teammate can flank just as easy whether you are suppressing them or not. Suppression is more useful for your own 1vs1 gun battles than suppressing an enemy to have a teammate flank, plus you are very vulnerable to get shot from another enemy player while suppressing.


    - Don't use flashbangs or smoke grenades, they are nearly useless. Flashbangs rarely blind me, I seriously get flashbanged by teammates more than enemies. Smokes are useless because sensors easily defeat them plus you can L1 aim into smoke and you'll get a red crosshairs when over an enemy. Smokes are only useful to hinder long range shooting to the objective and smokes are useful for a very few objectives (like those couple objectives that are in the middle market area of a Market conflict match). Smokes usually hinder your team more than the enemy as it's very hard to cover a teammate capping when I can't see the enemy. EMPs are about 100x more useful than flashbangs and smokes.


    - Don't ever give up map position if you don't have to. If have a good front set up and an objective spawns behind you, don't turn your backs and run back to the objective, hold your positions and send one guy back to cap and then defend it by acting as a safety value just in case an enemy does get by your main front unnoticed. Say you're on Mill and your team is on the other side of the river (the enemy's side of the map) and an objective spawns on your side of the map, hold your positions and send one guy back to take the objective. The further you can keep the enemy away from the objective the better. It's alright to fall back a bit to a better chokepoint or something like that, but don't give up a large portion of the map for no reason.


    - When defending an objective, you want to be ideally at least 20 meters away from the objective. You want to set up a front AHEAD of the objective NOT BEHIND it (I see that so often). So that when the enemy pushing past your front, you can spawn and get back to stop the enemy capping. If your team is right on the objective and the enemy clears you out, you don't have a chance to get back and stop them.


    - When data hacked, don't let the other team chain the hack into another one. Don't ever push up when hacked (especially by yourself) and immediately look for other teammates on your mini-map to meet up with. Group up and have each teammate cover a flank. Then continue as normal after the hack is over.


    - If you notice a teammate is stunned or down just before you die or as you are waiting to spawn, stay dead to see if the enemy gets a hack and then spawn right after the hack is completed and you will spawn without being data hacked yourself.


    - Don't overload one side of the map. On Mill, your goal is to not let the enemy cross the river. If the objective is at the graveyard, don't have everyone at the graveyard. Have 2 people at the graveyard, 2 people at the Mill, 1 person watching the middle calling out enemy locations, and have the last guy be a floater giving backup where it is needed. If you wonder why your team got flanked and then later spawn camped, it's because you overloaded one side of the map with nobody watching the other side of the map. If you spawn and see 3-4 people on one side of the map, go to the other side of the map. Sometimes guarding the flank results in huge games for you, sometimes you don't see much action, but you need to watch your flank.


    - The crouch button is your "get yourself out of trouble" button. If you're getting shot from an unexpected enemy, barrel rolling (AKA pro rolling) on them can allow you to win the gunfight, just going crouched can by you the time to shoot back and get the kill as well. Shooting from the prone position is great because you have almost no recoil while shooting. If you know an enemy is around a corner, barrel around the corner so just in case another enemy there; if you barrel roll, it'll buy you the time to almost guarantee you get the one kill even if there are other unknown enemies in the area. This is a great way to get objective denials; barrel roll to kill the capper even if you know there are other enemies there, it takes the other enemies just a bit of time to adjust to shooting a guy barrel rolling in instead of a player just running in.

    That's all I got for now.
    Now I can read it.
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  4. #4
    Senior Member Phoenixmgs's Avatar
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    Quote Originally Posted by Charity Diary View Post
    Now I can read it.
    Lol, I thought the dashes would be good enough. I edited my original post and it now looks even longer.

    Oh, and I just somehow survived 4 frags/noob tubes in my last game. This team we were facing couldn't kill with anything but explosives, and then half of them left with a minute left. My friend told me to post it on the forums, but I don't think it needs its own thread, this is as good a place as any.
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  5. #5
    I agree with 4 of your tips, the others I either disagree with or I just don't care about them. Good job though, it should help out some people that haven't played for long.
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  6. #6
    The augmented camo eliminates the trouble of losing camoflage for doing the most little of movements. Like peeping while on cover or moving while prone

    I hate when there's a guy standing very close to me while taking the objective on a closed space instead of looking for cover to protect me. Very few are the people who ever gets the thought of setting a defendable possition near the objective and the guy taking control of it on their heads.

    Smoke grenades and flashbangs are very useful if you know how to use them. Smokes to create a visual barrier between you and those 2 rfilemen with LMGs or to protect a guy who's taking the objective, and flashbangs to blinden enemies stacked up in a closed space and break in guns blazing. Watch out for that stun mine or claymore near entrances.

    The combination of running then proning it's known as dive rolling.
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  7. #7
    I disagree with your assessment of LMGs.

    I don't even use them to suppress people, really. I just like that I can dive roll and deploy my bipod at the same time, and it results in basically an automatic sniper rifle that stops people from shooting back at me.
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  8. #8
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    - Use cover as little as possible because if you get shot at while in cover, you'll be dead by the time you can move. Stand behind cover instead of using cover when it is higher than chest high (like a wall) because the crosshair will be quite wide for the first second when you shot out of cover; however, just standing behind cover and popping out doesn't cause the crosshair to get so wide. Therefore, you should ADS shoot from cover and do mid-range to long range shooting. Using the cover system isn't bad once you get to a good spot that you know is very unlikely to get flanked from or shot from behind. Basically, you should use cover as little as possible as you are on your way somewhere; once you get there and bunker down is when you should use cover.
    Ive been doing this since about the 3rd week the game came out. Its funny though, with walls I will just keep running directly into them so I can use the third person view to see around the corners. Theres been a countless amount of times where people think I'm lagging, or are just confused at what I'm doing. It also helps out if you want to quickly melee someone who is coming up to that corner.
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  9. #9
    Quote Originally Posted by LoadedLove View Post
    Ive been doing this since about the 3rd week the game came out. Its funny though, with walls I will just keep running directly into them so I can use the third person view to see around the corners. Theres been a countless amount of times where people think I'm lagging, or are just confused at what I'm doing. It also helps out if you want to quickly melee someone who is coming up to that corner.
    Yes.

    I primarily run into corners because it's easier for me to dive roll around them that way, and I HAVE to dive roll every time I want to kill someone, because I use an LMG.
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  10. #10
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    Thanks man. I learned a lot from reading this. I've mastered the assault rifle, shotgun and smg. But am now looking to master the machine gun. any tips for this? I'm trying to learn how to get better with it, but I realize that I get more kills with an assault rifle in a match than I do the machine gun. I have learned that by using the tac scope and flicking the trigger in order to use semi auto it can be semi-effective as a marskman rifle. Should also probably point out the same thing with the sniper class. on smaller maps ive noticed a tac scope equipped on a sniper rifle can be a far better choice than a regular sniper scope, far quicker target acquisition, and easier to engage a group of enemies. I havent used the sniper rifle that much though.
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