How i can put new music in loading map?
How i can put new music in loading map?
I change to ogg format and change name in trk file but Blitz 2 its no music in loading help me![]()
I can't see in you data .ogg files, you wanna add it from game?
You must use sounds from CoJ2\Data\Music
If you use sounds from another folder you must add in trk way to sound DescriptionMusic("sound/filename.ogg")
Hmm my map have no sound too, after upload on cojmodding my own Music folder and .ogg is deleted...
Last edited by SanchoMLD; 08-07-2012 at 12:05 PM.
Hi,
did you named all your files correctly cause if not, they wont upload on cojmodding because chromed code is case sensitive.
http://forums.ubi.com/showthread.php...to-cojmodding?
Also folders need to be named correctly.
Wrong examples:
my map folder
my.map.folder
my-map-folder
my-screenshot.dds...
Good examples:
my_map_folder
my_screenshot.dds
myMapFolder
myScreenshot.dds
myScreenshot2.dds
myMapFolder2
my_map_folder_2
my_map_folder2.
Also ogg format is uploading perfectly on cojmodding when he have the good name and if the file is linked to chromed by some way (by the trk script in this case)
Now when i read your trk script, all is fine with file names so i don't understand why this happens.
Sometimes, chromed is missing some data when publishing.
If the problem persist after a new upload, try this trick:
Create mp actions ingame,within act_playsound linked to your ogg files, one action for each ogg file.
Those actions will never be used ingame but they will ask to chromed, hey upload me on cojmodding and then the trk will ask
the game to play the ogg files...
Last edited by cr1m3; 08-07-2012 at 11:51 PM.
More simple (tested):Create mp actions ingame,within act_playsound linked to your ogg files, one action for each ogg file.
Those actions will never be used ingame but they will ask to chromed, hey upload me on cojmodding and then the trk will ask
the game to play the ogg files...
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