1. #1

    Problem with new music in loading map

    How i can put new music in loading map?
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  2. #2
    I change to ogg format and change name in trk file but Blitz 2 its no music in loading help me
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  3. #3
    I can't see in you data .ogg files, you wanna add it from game?

    You must use sounds from CoJ2\Data\Music

    If you use sounds from another folder you must add in trk way to sound DescriptionMusic("sound/filename.ogg")

    Hmm my map have no sound too, after upload on cojmodding my own Music folder and .ogg is deleted...
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  4. #4
    cr1m3's Avatar Senior Member
    Join Date
    Oct 2009
    Posts
    712
    Hi,
    did you named all your files correctly cause if not, they wont upload on cojmodding because chromed code is case sensitive.

    http://forums.ubi.com/showthread.php...to-cojmodding?

    Also folders need to be named correctly.

    Wrong examples:

    my map folder
    my.map.folder
    my-map-folder
    my-screenshot.dds...

    Good examples:

    my_map_folder
    my_screenshot.dds
    myMapFolder
    myScreenshot.dds
    myScreenshot2.dds
    myMapFolder2
    my_map_folder_2
    my_map_folder2.

    Also ogg format is uploading perfectly on cojmodding when he have the good name and if the file is linked to chromed by some way (by the trk script in this case)
    Now when i read your trk script, all is fine with file names so i don't understand why this happens.

    Sometimes, chromed is missing some data when publishing.
    If the problem persist after a new upload, try this trick:
    Create mp actions ingame,within act_playsound linked to your ogg files, one action for each ogg file.
    Those actions will never be used ingame but they will ask to chromed, hey upload me on cojmodding and then the trk will ask
    the game to play the ogg files...
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  5. #5
    Create mp actions ingame,within act_playsound linked to your ogg files, one action for each ogg file.
    Those actions will never be used ingame but they will ask to chromed, hey upload me on cojmodding and then the trk will ask
    the game to play the ogg files...
    More simple (tested):



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