Definintely. Don't know why anyone would vote no. Except maybe that teammate I played with last night who kept shooting mine.
I don't see the necessity. Why is everyone so dependent on XP? If you have the Jammer unlocked you don't really need the XP anymore... It's like the people complaining they lost their 234K game because of "Connection to Server Lost".
Shouldn't you and your team be happy that you stop chain hacking and other detection? Shouldn't you be able to make additional XP out of that advantage? And isn't it just a tad bit hypocritical to complain about something you do for your team NOT giving only YOU XP? I thought you were all about the team. Why so much "I, I, I"?
And I'm not sure what you expect. 50 points for "Jamming Enemy Equipment"? I mean, wow, that would surely make everybody out there turn into a team-player and support their team with the Jammer every single time.
Place it near the Objective, and you get XP and help your team. Place it anywhere and you help your team.
Unless you want the UAV get 50 XP for every single enemy detection - because detecting enemies actually does help your team as well - just be happy with the fact that you help your team in the most altruistic way you can.
You get Team Support points for:
Except the objective related Confidence Booster, all are about kills. Since the Jammer is a defensive tool, designed for intel-denial, it does not fall into the category of the other "Team Support" Actions and would not deserve points by that definition.
I still don't know for what people expect to get points from the Jammer. Every time it defeats enemy detection? Then you'd have to give the UAV and the Sensor Grenades and the Camera and the OTR scanner points for Detecting enemies - not for Intel Assists, but simple detections. And then everybody would be screaming "Bloody exploitation, boosting" and so on. That could be very easily abused.
The only thing I could agree on would be points for enemies killed inside your Jammer radius. You don't get points for detections, either, only if your detection leads to a kill, so why get points for defeating detection without it leading to a kill?
He didn't take me t-bagging his partner lightly...
His name was X Hero X, and he was...
I'm just waiting on Charity or someone else to get in here to start trashing this lol, just like what happened to mine
OP wants XP, experience points, to level up faster, while he still has things to unlock.
You get XP(beside TW points) for planting equiment near an objective, for letting team mates resupply from your ammo boxes. This does not even need any action by/on enemy. You can farm this even inside your safe area.
XP, to my understanding, is to encourage players for certain actions, to play the game as it was intended to be played, and reward them for being part of a victorius match.
By not giving out XP for useing the sensor jammer, alot of guys feel like forced, atleast encourage, to use other equiment instead, to finally get to max level.
While i do not care about XP much, i do not get why UBI does not encourage us more to use them, while giving out XP for almost pointless actions, like spawning on a team mates, inside the safe area, at the start of the match.