
Originally Posted by
sameer_monier
I am glad I am not the only one, I play most ((actually all)) of my games for the SP part, I jump in MP from time to time, just for fun, but my really enjoyment comes from the SP, I remember when Assassin's Creed Brootherhood introduced the MP, I didn't bother playing it, just played the tutorial, then switched back to the SP.
One of the best things about GRFS were the Synch Shot and the teammates AI, it was really fleshed out, I loved the big open environment, especially Shattered Mountains, and I actually loved Gallant Thief too.
but so we can be on the same page, and can discuss what Sears can bring to GRFS.2, can you talk more about how FS is less mature ?!.
For Authenticity there were certain situation where the game seemed realistic, actually any open field with Stealth seemed realistic to me, the action well even though not that realistic seemed a more engaged than most games, especially on Elite, 2 bullets and you are dead, I liked that about it, there were some tough situations, but there were also some unnecessary situations, for example On-Rail Diamond Formation, I hated that, it was so meeeh to me, the whole stand in place X and wave after of wave enemies will come at you, get rid of them, and continue on, and there weren't many options when it comes to controlling teammates, I don't want Micro-management, but I want Macro-management, some more options like hold fire, suppressive fire, throw a smoke to create an escape window.
But the most nerve recking thing is the tutorial, I mean I replaying the game trying to get some trophies, and here I am stuck at mission 4 where I MUST do it the same the game wants me to do it, just no, let's have the tutorial very separate from the SP campaign, but over all I think FS in my book deserves an 8, probably higher if it wasn't for these problems.
As for Patriots I really hope Sears vision remain as intact as possible, I will be totally disappointed if I see a whole different game like what happened with GRFS.