character movement... we shoot at it and get hit markers but no kills right? or we do get a kill and the person you killed jumps / teleports 10 20 feet in the direction they were moving when the killing bullet lands. are they actually 1 - 2 seconds in the future of what your seeing?
your playing, and get killed in what appears to be 1 bullet yes? your hiding behind cover and your apponents appear to have spider man reflexes killing you in 1 bullet the same moment you peek out behind cover before you switch from 3rd person view to ADS view.
im noticing in the laggiest of games my current characters position in the game is lag free to everyone else. im also noticing for the most part that a player's position is also just about lag free to me also. players are not hop scotching around ever. movements are always smooth and fluid on my team mates and enemies. so i think there is no discrepencey in that area.
now when it comes to shooting it's a completely different story, now i know lag depends on the location of the host system and the distance between the other players to that system. so this would leave me to believe that if im lagged out then everyone else should be too in every aspect of the game, but im discovering more and more this is just not the case. i think only effects the bullets. i know because when im in party chat with my friends and we are on different teams i can hear my gun fire through their headphones and what i hear is baffling. everyone agrees we were standing or hiding behind what we should had been, so as i said before the character location aspect of GRFS appears lag free. but when we are doing offensive abilities at each other like firing bullets or stealth kills it's speradic to say the least. everyone is mashing the buttons but which one the server accepts and excutes is up in the air.
i can empty a beta mag at them. they see me doing it but where i fire a whole clip (75 bullets) their end only hears about 2 5 round bursts. WTF? when i use a bolt action sniper rifles and fire 3 rounds at them they only see the 3rd round a few seconds after it's fired and aren't even aware of the 2 that proceeded it.
what ever the net coding with this game is i believe everyone's player location and actions are lag free. we are getting the hit markers on each other just not the deaths when we think they should happen. even turrets before this last patch would be just pukeing bullets at somone for 30 seconds strait and never get a kill on them. but you see the thing tearing them to peices with blood spewing off them like a waterfall. i think that side of the WTF moment argument is clear.
some people get their kills accelorated(1 bullet kills from anything on anything) and others like me get them delayed long enough for someone to react and kill us first when we have the jump on them or in head to head confrontations. my entire team of 5 - 6 have all focused in on 1 person, firing at them like mad to watch them do the full on spartan warrior charge at us in the open and kill us all without a scratch. i think the only thing that the ubisoft servers are lagging is the bullets from specific people or specific teams and delaying everyone else in a match.



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