
Originally Posted by
Jazz117Volkov
Well, that'd sure make it more difficult to earn, but M&E isn't really about difficulty. In fact, [ M&E = easy ] is probably the greatest misconception ever.
In no small part due to how ridiculously overpowered it is (what I said before ^ )
Personally, I'd be super annoyed if playing on HARD (the only difficulty for me) crippled one of my tools.
That's like giving your nightvision a ten foot range on hard, because it's trying to make it 'harder' (fake difficulty)
Mark and Execute shines when the game doesn't script it.
The DLC levels in Conviction showed that it can be done, and that it is really cool.
You manipulate the AI to create that perfect setup, and then unleash; viva la - (c) Shobhit - Domino of Death
And unfortunately I foresee Blacklist having some situation where it begs you to M&E.
But really, handing the scenario to the player is a disservice to the gameplay loop.
I think, instead of crippling M&E on HARD, you instead change the AI placements to ensure there's no 'automatic scenarios'
I love working to make the perfect setup. The true difficulty, READ > challenge < is forging that perfect scenario through careful planning and subtle action.
We even have the whistling back = bliss
You prepare
Patiently watch from the shadows, memorize the AI routes, make a sound to get one where you need him, or silently take one down so you can get where you need to be.
Maybe prep a gadget, or ready to shoot a light.
Execute
Take a manual headshot, pounce on an enemy from up in the rafters, shoot a light, drop a gadget (dump EMP and toss grenade to take care of mangy straggler) or simply wait at a corner and then jump out and punch'em in the face.
But the gear here is the M&E. Once you hit execute, It plays out just as it did in your mind when you planed your steps, and the baddies drop like dominoes. (Domino of Death)
Vanish
Disappear via any one of several ways that you've already planed out.
It was smooth, it was silent (lethal stealth) and while the executing may not have been difficult, the planning was indeed challenging, and thus after you vanish, you feel majorly rewarded.
THAT is the Panther gameplay loop.
Blacklist has killing in motion, which allows you to blend these scenarios together, so you're effectively preparing for multiple executions across a large area.
Or preparing for the next one 'while' executing the last one. It's like prepare, execute, repeat without a break. It's the closest thing to Chess I've seen in a game to date.
However, it is imperative that the game pulls you up on your mistakes and ideally kills you outright. It'll make it super intense and even more rewarding on HARD.
Also, that is why I call for priority marking (Andre came up with that?) that plus the human shield + execute will make 'your' position paramount. With perfect strategy you become a factory of death, BUT one mistake and you'll be dead too. That's the predator gameplay I want from Blacklist.