
Originally Posted by
Paragon Fury
So I had to take a break form playing from Xbox for a awhile, and for the past couple of days I've been playing a lot of games I missed. However, one that has given the most mixed feelings in Future Soldier. It's still a great game, and its definitely improved, but there are still some things that haven't changed that completely mystify me as to why.
A look at the good things:
+ Arctic Strike Maps are good
+ Stockade is an interesting and tense gametype
+ DLC weapons are good
+Frags and HE Grenade Launchers limited to 1 round
+ General stability and play-ability seems to be improved
+ Bolt-action snipers can reliably one-shot enemies now
A now some of the really confusing/bad things that haven't been fixed:
- HVT is still an extremely stupid objective, and feels like a punishment
- Map glitches like on Harbor still haven't been fixed
- HE Grenade Launchers can still reload from Ammo/Resupply Boxes
- Sentry Gun is still hilariously powerful
- Jammers still provide no points for jamming enemy intel
- Scouts and Engineers are still allowed to have HE Grenade Launchers
- Smoke and EMP Launchers now limited to 1 round (Seriously, WTF?)
- Stealth kill system to buggy and unreliable as all-get-out
I mean, I guess some progress is good, but some of things should NOT still be around. 0 reward for using one of the most important pieces of equipment in the game? Still letting people have unlimited HE Grenade Launchers? Not doing anything to HVT?
Is it really that hard Ubisoft?