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Thread: So after a month break.... | Forums

  1. #1
    Member Paragon Fury's Avatar
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    So after a month break....

    So I had to take a break form playing from Xbox for a awhile, and for the past couple of days I've been playing a lot of games I missed. However, one that has given the most mixed feelings in Future Soldier. It's still a great game, and its definitely improved, but there are still some things that haven't changed that completely mystify me as to why.

    A look at the good things:

    + Arctic Strike Maps are good
    + Stockade is an interesting and tense gametype
    + DLC weapons are good
    +Frags and HE Grenade Launchers limited to 1 round
    + General stability and play-ability seems to be improved
    + Bolt-action snipers can reliably one-shot enemies now

    A now some of the really confusing/bad things that haven't been fixed:

    - HVT is still an extremely stupid objective, and feels like a punishment
    - Map glitches like on Harbor still haven't been fixed
    - HE Grenade Launchers can still reload from Ammo/Resupply Boxes
    - Sentry Gun is still hilariously powerful
    - Jammers still provide no points for jamming enemy intel
    - Scouts and Engineers are still allowed to have HE Grenade Launchers
    - Smoke and EMP Launchers now limited to 1 round (Seriously, WTF?)
    - Stealth kill system to buggy and unreliable as all-get-out


    I mean, I guess some progress is good, but some of things should NOT still be around. 0 reward for using one of the most important pieces of equipment in the game? Still letting people have unlimited HE Grenade Launchers? Not doing anything to HVT?

    Is it really that hard Ubisoft?

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  2. #2
    Senior Member shobhit7777777's Avatar
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    Quote Originally Posted by Paragon Fury View Post
    So I had to take a break form playing from Xbox for a awhile, and for the past couple of days I've been playing a lot of games I missed. However, one that has given the most mixed feelings in Future Soldier. It's still a great game, and its definitely improved, but there are still some things that haven't changed that completely mystify me as to why.

    A look at the good things:

    + Arctic Strike Maps are good
    + Stockade is an interesting and tense gametype
    + DLC weapons are good
    +Frags and HE Grenade Launchers limited to 1 round
    + General stability and play-ability seems to be improved
    + Bolt-action snipers can reliably one-shot enemies now

    A now some of the really confusing/bad things that haven't been fixed:

    - HVT is still an extremely stupid objective, and feels like a punishment
    - Map glitches like on Harbor still haven't been fixed
    - HE Grenade Launchers can still reload from Ammo/Resupply Boxes
    - Sentry Gun is still hilariously powerful
    - Jammers still provide no points for jamming enemy intel
    - Scouts and Engineers are still allowed to have HE Grenade Launchers
    - Smoke and EMP Launchers now limited to 1 round (Seriously, WTF?)
    - Stealth kill system to buggy and unreliable as all-get-out


    I mean, I guess some progress is good, but some of things should NOT still be around. 0 reward for using one of the most important pieces of equipment in the game? Still letting people have unlimited HE Grenade Launchers? Not doing anything to HVT?

    Is it really that hard Ubisoft?
    Good points...but I have to emphasize the stealth kill feature. It is wonky as hell...very fluke based and 50/50. Absolutely ****



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  3. #3
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    Quote Originally Posted by Paragon Fury View Post

    - HVT is still an extremely stupid objective, and feels like a punishment
    - Map glitches like on Harbor still haven't been fixed
    - HE Grenade Launchers can still reload from Ammo/Resupply Boxes
    - Sentry Gun is still hilariously powerful
    - Jammers still provide no points for jamming enemy intel
    - Scouts and Engineers are still allowed to have HE Grenade Launchers
    - Smoke and EMP Launchers now limited to 1 round (Seriously, WTF?)
    - Stealth kill system to buggy and unreliable as all-get-out


    I mean, I guess some progress is good, but some of things should NOT still be around. 0 reward for using one of the most important pieces of equipment in the game? Still letting people have unlimited HE Grenade Launchers? Not doing anything to HVT?

    Is it really that hard Ubisoft?
    This ^ has got to be the best post I have read on these threads.
    It kinda sums it all up.
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  4. #4
    easy enough to implement, if they actually want to do so. These suggestions are what you want, not what they want.

    HVT is meant to be difficult, but the hvt gets MASSIVE points for kill and completing, if you clear 2-3+ guys on your own as hvt and arm it you get at least three times more points than you would for taking and holding any other objective.

    those secret vantage spots may or may not have been intentional, and its up to ubisoft to determine if the area denial locations are balanced.

    They included HE grenade launchers in the game for a reason, they may see the current situation as balanced

    sentry gun takes the most time to deploy out of all available equipment, and it makes up for engineer having below average weapons...Its supposed to be a powerful form of area denial, and is extremely vulnerable against emp nades. As it is, if you react quickly you can get back into cover or toss out an emp to get ride of it.

    it would be nice if jammers gave engineers points, as it seriously aids the team, but they may feel it does not merit points for dropping unless its near an objective. Just saving your *** vs helping the team does not merit points in my books

    they could feel this is balanced and all classes deserve to have access to lethal frags

    i have no idea why they dropped the ammo count on the other gl's....

    stealth kill system feels fine as is


    people need to stop blaming ubisoft for doing things that they do not agree with. If you are going to get mad at them, get pissed over something legitimate like the poor netcode or extremely unbalanced stuff
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  5. #5
    Quote Originally Posted by Paragon Fury View Post
    So I had to take a break form playing from Xbox for a awhile, and for the past couple of days I've been playing a lot of games I missed. However, one that has given the most mixed feelings in Future Soldier. It's still a great game, and its definitely improved, but there are still some things that haven't changed that completely mystify me as to why.

    A look at the good things:

    + Arctic Strike Maps are good
    + Stockade is an interesting and tense gametype
    + DLC weapons are good
    +Frags and HE Grenade Launchers limited to 1 round
    + General stability and play-ability seems to be improved
    + Bolt-action snipers can reliably one-shot enemies now

    A now some of the really confusing/bad things that haven't been fixed:

    - HVT is still an extremely stupid objective, and feels like a punishment
    - Map glitches like on Harbor still haven't been fixed
    - HE Grenade Launchers can still reload from Ammo/Resupply Boxes
    - Sentry Gun is still hilariously powerful
    - Jammers still provide no points for jamming enemy intel
    - Scouts and Engineers are still allowed to have HE Grenade Launchers
    - Smoke and EMP Launchers now limited to 1 round (Seriously, WTF?)
    - Stealth kill system to buggy and unreliable as all-get-out


    I mean, I guess some progress is good, but some of things should NOT still be around. 0 reward for using one of the most important pieces of equipment in the game? Still letting people have unlimited HE Grenade Launchers? Not doing anything to HVT?

    Is it really that hard Ubisoft?
    i disagree with what you consider bad points. mostly because you contradict yourself. i dunno, if you dont like the game stop playing all together for another month and come back play it for 5 minutes and pont out another 10 you consider wrong with it. we can all do the same for just about every other game on the market right now. GRFS not perfect but they are making improvements, and despite it's horribly odvious flaws it's still better then MW3 and BF3 in my book.
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  6. #6
    Member Paragon Fury's Avatar
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    Quote Originally Posted by Shazbot4 View Post
    i disagree with what you consider bad points. mostly because you contradict yourself. i dunno, if you dont like the game stop playing all together for another month and come back play it for 5 minutes and pont out another 10 you consider wrong with it. we can all do the same for just about every other game on the market right now. GRFS not perfect but they are making improvements, and despite it's horribly odvious flaws it's still better then MW3 and BF3 in my book.
    1: Its not "5 minutes". Try a few hours.

    2: The only thing that could possibly be contradictory are the mentions of grenades, but not even that is - I like that they limited HE grenades and launchers to 1, but I don't understand why they didn't take the next natural step and not let HE launchers be resupply-able, nor do I understand why Smoke/EMP launchers had to take the hit as well, since they weren't the problem.

    No game is perfect, but I don't think any good game should leave some of the things that haven't been changed unchanged.

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  7. #7
    Quote Originally Posted by Paragon Fury View Post
    1: Its not "5 minutes". Try a few hours.

    2: The only thing that could possibly be contradictory are the mentions of grenades, but not even that is - I like that they limited HE grenades and launchers to 1, but I don't understand why they didn't take the next natural step and not let HE launchers be resupply-able, nor do I understand why Smoke/EMP launchers had to take the hit as well, since they weren't the problem.

    No game is perfect, but I don't think any good game should leave some of the things that haven't been changed unchanged.
    i can actually answer your question why they limited all the launchers. it's becuase of the way the game is writen. it's coded in such a way that all GL's fall under the same coding rules. so when they change 1 type it effects the emp's and the smoke as a side effect. im sure they would love if they could just do the explosive but probably isn't cost effective to do so. so all GL's get 1 round. or maybe they wanted all GL's to be a single round but i doubt it. emp's and smoke can be spammed all day long but wont be game chamgers as the things that can be emp'ed cannot be re supplied and smoke doen't really do anthing to stop someone from firing into it blindly.

    why you, and others of the community think gernades should not be re supplied, it's not the view of ubisoft. this isn't MW3. if you couldn't re supply a 1 round GL launcher it questions the whole reasoning behind putting them in the game in the first place, it would be pointless. 2 rounds that cannot be resupplied.. maybe but still lame. i personaly believe they are going to put GL launchers back to 2 rounds as i rarely see them as it is anymore and when i do, i usually just get flung in the air and kill the guy who tried to kill me with it. probably because the dude forgets to switch back to normal fire mode and instead fires a empty tube launcher.

    this game has lunchers in it. deal with it. if you dont like it then play something else. but dont think they are going to change the game so much they are taken out of the game completely, not going to happen.

    i believe currently you cannot re supply UCAV's CAV's or turrets with re supplys anymore which are a lot more powerful compared to 1 GL round that may or may not kill you
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  8. #8
    Senior Member shobhit7777777's Avatar
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    IIRC, UBI-Brock did mention changing the non lethal GL round count to 2



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  9. #9
    Quote Originally Posted by shobhit7777777 View Post
    IIRC, UBI-Brock did mention changing the non lethal GL round count to 2
    im so smart it's illegal
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  10. #10
    Senior Member shobhit7777777's Avatar
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    Quote Originally Posted by Shazbot4 View Post
    im so smart it's illegal
    Yeeeeaaahhh...*Reaches for Tranq rifle*



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