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Thread: Weapon Specific Takedowns | Forums

  1. #1

    Weapon Specific Takedowns

    I really like the takedowns that I have seen in the game so far with the knife

    This got me thinking about being able to do takedowns with certain weapons equipped also here is an examp[e.

    Shotgun Takedown - SPAS-12

    the shotgun is a reasonably close range weapon so it's realistic that you could end up quite close to an enemy with the shotgun equipped.

    From Behind NPC = Ramming the back of the stock of the shotgun into the neck of an NPC as they drop to their knees and slowly fall onto their face the last action is a shotgun shell to their body as it is falling

    From Front of NPC - slamming the stock of the Shotgun into the stomach of a NPC which makes the lean towards you the shotgun then pointed under the head of the NPC a shot is fired and blows the NPC head off.

    Front of NPC - a side swipe with the stock of the shotgun to the NPC's face this makes them spin around to face the opposite direction then followed by a shotgun shell to the NPC back sending them flailing



    With say the deseart Eagle the ability to take a human shield first is a hit to the back of the kneck with the butt of the pistol followed by the strangle hold and the ability to aim and shoot at other NPC's. TOTAL RECALL STYLE (ORIGINAL).

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    This would be a really nice feature for all game modes and hope that we could have some weapon specific takedowns on a couple of weapons like this
    Last edited by ronster2011; 08-05-2012 at 09:18 AM.

    You know where you are? ... Your in the jungle baby...... Your gonna die.....

    A good First-person Shooter should:

    - have precise, manual controls - e.g. no auto-aim
    - put balance, challenge and fun above realism
    - be full of fast-paced real-time action
    - let cunning, intelligence and skill decide who wins (PvP)
    - have simple mechanics: easy to learn but difficult to master
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  2. #2
    Perhaps some take downs with specific weapons could be earned through XP points as you level up that weapon...

    as there are only so many attachments you would want to add to say a pistol like the deasert eagle or the shotgun....

    This might be a possible way to expand your skill and get to pull off a takedown kill at close range with a shotgun... Or use an enemy as a human shield enpowering the deseart eagle more that you hard to hit from the front when faced with a group of pirates

    You know where you are? ... Your in the jungle baby...... Your gonna die.....

    A good First-person Shooter should:

    - have precise, manual controls - e.g. no auto-aim
    - put balance, challenge and fun above realism
    - be full of fast-paced real-time action
    - let cunning, intelligence and skill decide who wins (PvP)
    - have simple mechanics: easy to learn but difficult to master
    Reply With Quote Reply With Quote

  3. #3
    Senior Member mistados's Avatar
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    I want to use a jungle rat as a weapon..what are the chances..
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  4. #4
    Let's hope we get traps back like in fcip and perhaps claymores too this would bring back alot of rero game play... We can only hope for the best things from all the previous installments along wifh new stuff like the takedowns

    You know where you are? ... Your in the jungle baby...... Your gonna die.....

    A good First-person Shooter should:

    - have precise, manual controls - e.g. no auto-aim
    - put balance, challenge and fun above realism
    - be full of fast-paced real-time action
    - let cunning, intelligence and skill decide who wins (PvP)
    - have simple mechanics: easy to learn but difficult to master
    Reply With Quote Reply With Quote

  5. #5
    Senior Member mistados's Avatar
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    May 2012
    Location
    Andover, England
    Posts
    637
    Traps would be awesome..perhaps you could learn them from the natives of the island and unlock them that way by completing missions for them..
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  6. #6
    Quote Originally Posted by mistados View Post
    Traps would be awesome..perhaps you could learn them from the natives of the island and unlock them that way by completing missions for them..
    My thoughts exatly.... would be cool touch for multi player tree traps and alike.... quite a few people are hoping for the blowgun to return from fcip too but i think the mixture between primitive weapons and guns would bee interesting battlefoeld indeed

    You know where you are? ... Your in the jungle baby...... Your gonna die.....

    A good First-person Shooter should:

    - have precise, manual controls - e.g. no auto-aim
    - put balance, challenge and fun above realism
    - be full of fast-paced real-time action
    - let cunning, intelligence and skill decide who wins (PvP)
    - have simple mechanics: easy to learn but difficult to master
    Reply With Quote Reply With Quote

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