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Thread: Models | Forums

  1. #1

    Models

    Good to use as background building:


    Town clock
    .




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    Last edited by SanchoMLD; 08-04-2012 at 10:32 AM.
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  2. #2
    City Hall.




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    Last edited by SanchoMLD; 08-04-2012 at 11:19 AM.
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  3. #3
    Cathedral.



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  4. #4
    Senior Member cr1m3's Avatar
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    Yes, great ripped models

    But if they're used as background buildings, you'll need to apply mipmaps on textures also use low poly meshes instead of middle or high polygons.
    Why? because they will use the cpu and gpu with a high energy rate.

    Anyway, great project.
    Personally i prefer making my own models to add them in cojmodding maps.

    Ps:
    the city hall is perfect for backgrounds cause of it's low poly shape and it's one faced texture.
    Last edited by cr1m3; 08-04-2012 at 12:07 PM.
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  5. #5
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  6. #6
    Quote Originally Posted by cr1m3 View Post
    Yes, great ripped models

    But if they're used as background buildings, you'll need to apply mipmaps on textures also use low poly meshes instead of middle or high polygons.
    Why? because they will use the cpu and gpu with a high energy rate.

    Anyway, great project.
    Personally i prefer making my own models to add them in cojmodding maps.
    It's not riped, it's sketchup google models.

    Quote Originally Posted by cr1m3 View Post
    Ps:
    the city hall is perfect for backgrounds cause of it's low poly shape and it's one faced texture.
    All models have one faced texture
    Last edited by SanchoMLD; 08-04-2012 at 12:13 PM.
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  7. #7
    Senior Member cr1m3's Avatar
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    Ok then it's more like low polys.
    They look's so good that i thought it was high polys.
    Then sorry for that mistake and they're good for background.

    Your own sketchup models?
    Really good cause most of sketchup models are uggly.
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  8. #8
    I just convert it for CoJBiB

    I just wanna start modeling, now i learn 3dmax, blender, etc..
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  9. #9
    Senior Member cr1m3's Avatar
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    I'm glad you start modeling cause good models are missing in coj2 customs.
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  10. #10
    Bank (with interior).

    Last edited by SanchoMLD; 08-14-2012 at 06:28 PM.
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