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Thread: Blacklist is blacklisted for what it stole from the franchise | Forums

  1. #51
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    hitman never had good animation
    but rather have dynamic gameplay,gameplay that revolves around stealth, level design that was meant for you to replay again and again, lets you get creative with killing the taget in many many ways, and AI that works for stealth
    rather than great animation but lacks all of the above....
    oh yea and rather play a game that knows what it is and not try to be what it isn't
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  2. #52
    Member sgg847's Avatar
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    Quote Originally Posted by x3c_Limerick View Post
    I'm not too happy ... due to the fact that the realism and plausibility of Sam Fisher is dead.
    If the first four games of this series have the realism and plausibility, I am twice happy that I will never know what it is.
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  3. #53
    Senior Member sameer_monier's Avatar
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    Quote Originally Posted by The_5_Freedoms View Post
    He killed Gramkos in Malta.
    He used the same move on Kobin when the helicopter flew over them then re-grabbed him, so it isn't clear if he killed Gramkos or not.

    Quote Originally Posted by Andre202 View Post
    I thought the bulletproof interrogation would pretty much end in a death too. While I admit is was fun, it was overly brutal too.
    I don't think so, the Army came right after, I believe they had the chance to save his life, so this also isn't a solid death. but it was too dam* GOOD



    BTW thx for our Mods or whoever brought back the quick reply

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  4. #54
    Quote Originally Posted by sameer_monier View Post
    He used the same move on Kobin when the helicopter flew over them then re-grabbed him, so it isn't clear if he killed Gramkos or not.
    That's what I thought but there are two guards in the Mansion that have a conversation about how Sam killed Gramkos.
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  5. #55
    Senior Member sameer_monier's Avatar
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    Quote Originally Posted by The_5_Freedoms View Post
    That's what I thought but there are two guards in the Mansion that have a conversation about how Sam killed Gramkos.
    then I stand corrected.

    yet the point remain the same, he only killed one person when it came to interrogation, the rest of them remained alive, well more or less.

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  6. #56
    It's possible he killed the Black Arrow spotters at the Washington Monument. I think what he did with Kobin was he just dropped him. There's an audible snap when he's finished interrogating someone. Now I'm not sure about the spotters but I definitely heard the snap when he interrogated Gramkos.
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  7. #57
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    Quote Originally Posted by rooster82 View Post
    It's possible he killed the Black Arrow spotters at the Washington Monument. I think what he did with Kobin was he just dropped him. There's an audible snap when he's finished interrogating someone. Now I'm not sure about the spotters but I definitely heard the snap when he interrogated Gramkos.
    yup, I recall that too, as for the Spotters well I am also not so sure, there was no confirmation

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  8. #58
    Quote Originally Posted by sgg847 View Post
    If the first four games of this series have the realism and plausibility, I am twice happy that I will never know what it is.
    Medal of Honor Warfighter is 10x more of a plausible game than the half-cooked attempt being medal of honor SCB is, and will be. Good luck to ya.
    "He who forgets, will be destined to remember..." - Eddie Vedder, Nothingman

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  9. #59
    Quote Originally Posted by x3c_Limerick View Post
    I know what the problem is with Blacklist and Conviction, The Straight-Forward, execution style game-play that it offers bothers me... because it no longer feels like Sam is in control, and for all intents and purposes, while i am playing, I am Sam Fisher...

    He interrogates only those who are designated by script, common foes are negligible meat-puppets, where-as any number of them could be used to gain intel on where Sam is headed next, but instead we get handed the intel from an outside source, thus losing the "edge" that gave Sam that raw feeling of being the Elite Spy. Risk/Reward is now focused on the necessity of a single CQB takedown and a subsequent "win-Button" of taking down 4 more while on the move, it feels loose and reckless, something Sam is much more disciplined to do.

    It feels fake to be in Sam's shoes now, i miss the dramatic expeirience of relying on what my loadout choice is, and any help my team can remotely provide. If there was a problem, Sam would have to solve it, discreetly, and without a questionable risks.
    Update: Oh and here it is: http://www.joystiq.com/2012/08/31/sp...d-ghost-style/
    Apparently there will be non-lethal moves added to the game build eventually. Sounds good! Multiple pathways, awesome!
    See this for the non-lethal moves (I am slow finding these videos XD): http://www.youtube.com/watch?v=YihY-CXsZGs

    Go back to the original games and you will realize that the interrogations have ALWAYS been specific to only a few enemies. There are missions where you don't interrogate a single person, and when you do interrogate, it is scripted like all interrogations. In the originals games, half the time you were cleared to kill every enemy...sound anything like Blacklist? Yes, because in Blacklist you are cleared to kill enemies as well (at least in some missions, because you never know if there are no-kill missions in the game until it is released).

    Do you remember the ending of Pandora Tomorrow, in which you were ordered to kill all of Soth's men? That isn't just a clearance to kill, that is an ORDER, and you couldn't complete the mission without killing those men. Did the fact that it wasn't "pure" Splinter Cell make you angry? You must have felt so betrayed that you ended up calling the mission a disgrace to the series? Guess what: those targets were so dangerous they needed to be killed for the protection of the country. In Blacklist, it is apparent you are in conflict with out of control terrorists. Terrorists in the middle east are known to do the most insane things, and they are known to go on suicide missions just to blow up vehicles and buildings. In the demo level of Blacklist from E3, you kill your enemies, and quickly and efficiently too, because they are that dangerous, just like in Pandora Tomorrow. Update: I just found out from the video I linked above that non-lethal attacks are yet to be added, and that even approaching enemies will be an option and not required. Looking very sweet!

    In the E3 demo, the whole level looked like it had pathways to use stealth and silently take out enemies. That means that the game probably can be played with a stealth mindset most of the time. I just explained the justification for the killing part, so really there isn't much else to say.

    I welcome the new assault system. Splinter Cell has always been a game of accuracy and detail, and why not include a cool, precision based assault gameplay type while preserving the stealth gameplay type? I think it is cool and very much in the vein of Splinter Cell, the way Sam moved around in the E3 demo, quickly killing his enemies with the targeting system, sneaking up on enemies silently but swiftly. Remember, in that level, he COULD go full stealth and take out each enemy one by one, with no targeting system. It isn't "loose" like you were saying, but that more action-type gameplay type is there if you want it. If you want the exact original games, then play those games. Blacklist appears to bring new things to the table without straying away from what the franchise is all about.
    Last edited by TrantaLocked; 12-30-2012 at 01:32 PM.
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