As fallen angel, Conviction rose the franchise from the ashes of ******ed games and turned it into the devil power.
As fallen angel, Conviction rose the franchise from the ashes of ******ed games and turned it into the devil power.
Yeah totally, it honestly didn't have a cult-like following and dedicated fanbase to begin with, and needed a complete overhaul into senseless rage-killing to be worthy of the Tom Clancy name... so right, so right.
"He who forgets, will be destined to remember..." - Eddie Vedder, Nothingman
Uplay account: " Limerick_ " without quotes.
^ Blaming the fall of SC on Conviction is exactly the kind of sentiment I wold expect from someone who hasn't been paying attention to the series until now. I wonder what made them pay attention? Oh yeah, SCC and now SCB.
Hacks.
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for the night is dark and full of terrors
That's why i own All of the SC series and though i enjoy them for the model they were built under... they have become obsolete in graphics, and thusly immersion, as playing something like Crysis 2 will make CT on PC look like a Wii game.
they were amazing, being recruited to a top secret government agency, under a new global agenda and flying around the world to hack, tap, bypass, steal, KO, kill, evade, destroy and/or sabotage, intel aquisition, being a double agent, with realistic, dynamic AI that monitor your behavior. ALL GONE.
Now i get to assasinate everybody with no risk/reward, the only option is to go through or around. No interaction that thickens the plot, no self-employed functionality of grabbing an enemy and making him do what i need done. It's now all done for me via cinematics. ALL GONE.
Troll away.
"He who forgets, will be destined to remember..." - Eddie Vedder, Nothingman
Uplay account: " Limerick_ " without quotes.
Out of nowhere you appear on this forum with nothing but rage fueled opinions that you express as fact. I don't mean to be harsh, but dude, take some time to hear what all sides have to say, and THEN form your opinion. Don't jump to so many conclusions this early on. Are you expecting us to hear your loaded opinions and boycott SCB? Not gonna happen. Get a hold of yourself. Most of us have questioned Blacklist at some point since E3, that's normal, but listen to what the developers have to say before pre-judging it. If it turns out to be awful, fine, live with it and move on. As for me, I'm confident in the developers and I look forward to playing the crap out of it no matter what.
Silly guy, i've been a member of these forums since Rainbow Six Rogue spear... as ubisoft twiddles it's web-thumbs of anti-piracy measures, so goes the necessity of conforming to new platforms of membership.
I was a partial member of the Project Stealth group, the team making an Indie version of SvM, albeit very much polished and built by the expert gamers themselves.. it should be far superior to any SvM Annecy can make, if they even do it.
I'm not actually trying to stop anyone from buying the game, i'm trying to stop the development team from releasing a half-baked rendition of a warfighter game with obvious flaws in believability. I'd listen to the developers but they tell you only what you want to hear, as per Double Agent's Missing or deleted content, with makeshift trailers and poorly executed Press Releases, and Convictions's Epic failure at living up to Splinter Cell... There are Coop and deniable Ops modes that require you to simply KILL ALL OF THE HOSTILES, NO QUESTIONS ASKED.
Mix that with gadgets and some consolation prize cinematics and you have yourself a revamp of conviction called Blacklist, with a plot that defies itself, and the series, with airstrikes in broad daylight with the consequences of an attack being imminent. It's just so far off-the-wall it's laughable.
I'll stick to MoH WF, but i do Love what SC used to be so while you really have no idea what Ubisoft is like, I have had intimate dealings with them, through channels, and know how cutthroat and deceptive they can be.
"He who forgets, will be destined to remember..." - Eddie Vedder, Nothingman
Uplay account: " Limerick_ " without quotes.
Double Agent was developed by Montreal originally and then Shanghai for the next-gen version. While that was deceptive, you can't blame Toronto for that. Toronto did Conviction a lot different than the rest of the series, there's no denying that, but they saw what that did to some longtime fans. This is their chance to fix that and regain the loyalty of those fans that were let down by Conviction. However, there were also people that liked Conviction, so that led them to make a decision: Make another Conviction and further disappoint/lose loyal fans? Or, take the good stuff from it and add a ton of stuff that Splinter Cell was built from - to create the ultimate Splinter Cell game in which Stealth, Action, and everything in between could be possible.
In the original SC entries, you could be the stealthiest spy on Earth, but not much more. In Conviction, you were the deadliest assassin in the books, but you were forced to be. Now, we will be able to go in and come out without a soul knowing that we were there. Or, we can go in unnoticed, kill everyone before they know it, and get out before anyone else realizes it. And finally, we can go in with a bang, cause a stir, and still have the skill to get what we came for and get out.
That kind of freedom intrigues me much more than a stealth-limited or action-limited installment. Not to mention, now we can customize the Tac suit for the fist time ever, look smooth and more realistic than ever imagined, access the full game from a central deployment, and the tons of goodies that have yet to be mentioned.
People who liked Conviction would be just as impressed to see a secret, covert, and strictly low-profile method of approaching a new Splinter Cell, with all the advancements in Sam's Comm Networking and equipment... a clandestine High-Risk espionage game with realistic risk/reward abnd colorful foes that have substance, not just meat-shield pawns to kill or ignore. And Why have an ultimatum that even contradicts itself so simply that it's a joke to even think of, took me 10 minutes of videos and forum input to figure out that Blacklist is not much more than Pandora Tomorrow's Ultimatum tacticsthat has Fail all over it, due to the "extra Help" Sam gets. This time it's just a cheesy cash-grab at competitiveness with current games on pre-order. Do i think Sam Fisher would risk a bombing by walking into a terrorist camp in a spy suit in broad daylight and order an AC-130 Spectre Gunship, quite recognizeable, to take out a MMG on a truck? I would like to think Sam Fisher could take the truck out by himself, as he is the most Elite man on the planet, far as Ubisoft wants you to believe... why call in a sky-sailing flag saying "Bomb US!" just to take out an MMG? That's what really irks me, and using the predator Drone for anything but recon is fairly risky, but an AC-130 is just reckless risk.
"He who forgets, will be destined to remember..." - Eddie Vedder, Nothingman
Uplay account: " Limerick_ " without quotes.
That's getting really deep into imagination - which isn't a bad thing - but then you can go both ways. For example, I can say that - sure, while they're launching a missile at a terrorist camp in broad daylight, they could be using weapons that wouldn't trace back to USA or it's allies. After all, 4E is a President-approved, government-funded, group of seasoned veterans doing what they are best at.
I do agree with you that the airstrike surely isn't a covert move, but it removes an obstacle that would otherwise use up valuable time for Sam to do on his own. Just a thought, but I do agree that it's a little much when Sam's just going in to interrogate one guy. Although. I expect there is a stealthy option for passing that entire area. Maybe sam can sneak up to the truck and either snipe the guy manning the turret, or even put some C-4 on it. What do you think?
It's not the weapons i'm concerned with, it's the source of it. if Pandora Tomorow had an ac-130 dropping thermite or something and got spotted, there would be an epidemic as fast as you can drop a deuce.
But why the trailer made no mention of alternate pathing i have no idea. I know the point of the demo premiere was to show of the action and capabilities, to a oint, but i am still a bit disappointed that nothing can be had from any of the enemies i encounter. and ghosting sems OK but the only challenge is not getting noticed, and no viable intel on helpful things from baddies anymore.
Last edited by x3c_Limerick; 08-04-2012 at 04:24 AM.
"He who forgets, will be destined to remember..." - Eddie Vedder, Nothingman
Uplay account: " Limerick_ " without quotes.