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Thread: Far Cry 3 Map Editor: Ideas and Features disscussion | Forums

  1. #1
    Member conor122's Avatar
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    Post Far Cry 3 Map Editor: Ideas and Features disscussion

    I know that this has already been disscused in other threads, but they are so full and clustered that it is hard to get your views accross, so i thought a new more focused thread was needed.

    It has been confirmed by ubisoft in many interviews that there will be a map editor, much like the one in far cry 2 but this time it will be bigger and better.
    The editor is currently under development, as shown by the lack of concrete info release at this time.

    So i thought that now was the perfect time to start a disscussion on what new ideas or improvements could made to the editor, as it is still under development and our ideas may just be included.


    Let me start:

    • The perimeter of the map editor should be made circular not square, so that if someone wants to make an island map, the horizon will look accurate.
    • More urban paint textures, like concrete, gravel etc. to make urban built up maps easier to make. It was nearly impossible to make a decent looking urban map in far cry 2 (and by urban, i mean a small collection of huts or buildings, such as can be seen on the sub pen map)
    • Also more detail paint textures to add highlights to exhisting paints, e.g. a sand spray, and then a dirty sandspray for around rocks or buildings.
    • The ability for some paint textures like concrete or urban ground to automatically crop out vegetation over them, this would stop the hugely inconvenient grass popping up where it isnt wanted, the same could be done to buildings
    • More detail objects to make the map more immersive, alot of resources in the original game like beer bottles, radios, burnt out trucks etc. were not in the editor
    • To NOT include vehicles. I like the fact that far cry is going for a more focused gameplay style than before, and we should respect the game designers decision to leave out vehicles, they are the professionals.
    • Not being able to download and change other peoples maps, but the ability to download and edit the maps the game is shipped with, to give a substantial template for beginers and the abilty to see how the pros do it.
    • A minimap will be available for the shipped maps but im unsure if this will be available for user made ones, would be good if it could auto map all major objects like buildings, roads and gun placements


    There are also some other, more wishfull requests like:

    • Multi-plane water
    • Waves on the occean
    • The ability to add un-interactive "backdrops" like distant islands, dense jungle, ocean or mountains so that the map doesnt just end (this kind of scenery can be scene on the sub pen map). These backdrops would not be able to be interacted with so it wouldnt require more memory.
    • The ability to make some objects appear in certain gamemodes only
    • The ability to make some spawn points appear in certain gamemodes only
    • Being able to build maps with more than one person
    • The possibility to edit under terrain to make caves, bunkers etc.

    Please add your ideas and lets get the devs to check this out!!
    Thanks guys
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  2. #2
    Senior Member FALLEN CHAMP's Avatar
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    Check out these questions and answers which are all IGE Related (In Game Editor / Map Editor)

    Linked Here

    Gearhead works as a community developer for Ubisoft Massive Sweden.
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  3. #3
    Member conor122's Avatar
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    Quote Originally Posted by FALLEN CHAMP View Post
    Check out these questions and answers which are all IGE Related (In Game Editor / Map Editor)

    Linked Here

    Gearhead works as a community developer for Ubisoft Massive Sweden.
    Looks like some of the features i suggested are in which is great!

    However we need to keep the ball rolling and get some new ideas and maybe they would listen to the community and be able to add those in?

    ...Pipe dreams...
    Last edited by conor122; 08-02-2012 at 11:50 PM.
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  4. #4
    Good list and well thought out

    Bot Support - they said it's not going to happen but it would be great for testing out maps before publishing them....

    Sharing prefabs - user built items or areas that you can download and put into your maps this is really helpful for beginers and can speed up map making

    Giving us Brush entities and tools for a trigger system. in/out

    Global entities controlling gamestate with counters

    Object properties that are incorporated into the trigger system

    Point Entities

    Dynamic and Standard Lighting with sprites for effects

    Spawn entities have options to spawn with overiide

    Weapon placement - attached to re-spawn entity ... Attached to global counter

    Brush Doors attached to movement entities

    Path entities attached to objects so they can move

    Like you say pipe dreams.... Being an old source mapper it would be nice to have the trigger in out system there is obviously one in the game give us some power to create ubi-soft
    Last edited by ronster2011; 08-03-2012 at 11:15 AM.

    You know where you are? ... Your in the jungle baby...... Your gonna die.....

    A good First-person Shooter should:

    - have precise, manual controls - e.g. no auto-aim
    - put balance, challenge and fun above realism
    - be full of fast-paced real-time action
    - let cunning, intelligence and skill decide who wins (PvP)
    - have simple mechanics: easy to learn but difficult to master
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  5. #5
    Quote Originally Posted by conor122 View Post
    • To NOT include vehicles. I like the fact that far cry is going for a more focused gameplay style than before, and we should respect the game designers decision to leave out vehicles, they are the professionals.
    Professionals or not we need vehicles, it wont be more focused on gameplay style if you remove vehicles, why? because you actually remove multiple gameplay styles (kamikaze vehicles, team transported, etc)
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  6. #6
    MOD MAKER Tools built in to the editor even for consoles....

    Ok perhaps people want to play a mode where one team has to plant a bomb and the other team diffuse it.

    The Bomb is already an Physics object in the game... Like the one from co-op on the bridge... Now if we could have support for things like this object so we would have to mark out the bomb sites and the triggers associated with the bomb for what will catch fire and blow up i.e. explosions and fire entities on triggers then this stuff is alot of fun to create. and can be easily done with Brushes and entities with trigger systems.

    The welder that fixes the train for instance...which triggers the path entity or track entity to make the 3d physics model train move down the railway tracks on the terrain These particular tools are what people will want to play with

    anyway if they could give us entities triggers and alike that tie directly into game state then this would be the best features in creating maps that come alive or have functions

    Basically give us the tool kit to create maps that change state through triggers and V Physics
    Last edited by ronster2011; 08-03-2012 at 01:44 PM.

    You know where you are? ... Your in the jungle baby...... Your gonna die.....

    A good First-person Shooter should:

    - have precise, manual controls - e.g. no auto-aim
    - put balance, challenge and fun above realism
    - be full of fast-paced real-time action
    - let cunning, intelligence and skill decide who wins (PvP)
    - have simple mechanics: easy to learn but difficult to master
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  7. #7
    Member conor122's Avatar
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    Quote Originally Posted by Scripts18 View Post
    Professionals or not we need vehicles, it wont be more focused on gameplay style if you remove vehicles, why? because you actually remove multiple gameplay styles (kamikaze vehicles, team transported, etc)
    I understand that vehicles played a vital role in Far Cry 2 because the maps were so big, however Far Cry 3 the maps will be smaller more infantry focused, and plonking a truck in the middle simply wouldn't work, it isn't needed. However I agree that on larger maps vehicles are needed, the thing is they aren't giving us larger maps. The only issue with this choice by the devs is that people will make large maps and it will be hard to quickly navigate around them. Maybe people will just have to start making smaller maps, or there could even be a game mode (there is still one unconfirmed) that supports vehicles, who knows.
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  8. #8
    Member conor122's Avatar
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    Quote Originally Posted by ronster2011 View Post
    MOD MAKER Tools built in to the editor even for consoles....
    Great idea, things like that would make the editor so much more diverse.
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  9. #9
    More Design Kit than editor... That is what people really want

    Lot's of textures too perhaps give some or all of the textures from Far cry 2 also.

    For creation purposes like lots of different variations on these Tiles, Ceilings, Carpet, Wood, Concrete walls, Brick, Rusted Metal, floors, Metal Grates, Windows, Glass (unbreakable and breakable), Plastic, Rubber

    Decals and sprays of all types of all types from signage to decay to graphiti to Blood stains

    Props like toilets, showers, sinks, Urinals, TV's, Sofa's, Stereo's, Computers, Chairs, Tables, Bookcases, Wardrobes, Fuel Tanks, Fire extinguishers, Radiators, Air con units, Fans, Picture frames with skins, Metal railing sets, Metal fence sets, Wooden Fence Sets, Skylight windows, Fire Hose, Canisters, Wrecked Cars, Static Props of all vehicles, Microwvaves, Ovens, Stoves, Elevators, Scaffolding, Ladders, Beds, Random Common Objects and utensils, Gas station props, Office Props, tiered Seating, Stair and rail sets, Fire escape sets, swimming pool props diving boards, Tubes, Cooling towers. lockers, Chests, Cuboards BBQ's, Lawnmowers, Garden Furniture, Deck Chairs, Bar Stools, Bottles, Bar Props, Medical Props, Prison Props, Shop Props,

    Different shape Brushes Like Block Cylinders Rings, Arches Spheres, and Taurus and the ability to make hollow

    Basically if I would like to build a castle It should be possible but then If I want to build a hotel It should also be possible to modern urban to historic natural or unatural
    Last edited by ronster2011; 08-03-2012 at 04:34 PM.

    You know where you are? ... Your in the jungle baby...... Your gonna die.....

    A good First-person Shooter should:

    - have precise, manual controls - e.g. no auto-aim
    - put balance, challenge and fun above realism
    - be full of fast-paced real-time action
    - let cunning, intelligence and skill decide who wins (PvP)
    - have simple mechanics: easy to learn but difficult to master
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  10. #10
    Senior Member mistados's Avatar
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    Full selection of weapons to test different bullet impact/penetrations on different surfaces

    Bots
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