Any news yet on the System-Link/LAN question?
Yup, Naomi Hunter (MGS4)...love that series! No matter what game my husband plays now when he dies, in my head I hear "Snaaaaaaaake"!
2000 views, Mr. Zack. 2000 curious, online views for an offline mode. Would you please confirm or deny whether or not the System-Link/LAN feature will be supported for the Xbox 360?
We play with our 3 boxes internally on one internet connection with no issues though. Start to see hiccups with some games when playing with the masses though....depending on the game.
Blacklist isn't one to miss if you can help it.
Gets expensive buying multiple copies of the same game doesn't it? GTA, Gears of War, SCC, RDR and Creed hit me up like a dependant!
for the night is dark and full of terrors
Thanks for the comment. You may be correct with the idea that System Link won't be supported, but until I hear it from Ubisoft's representatives I won't believe it (or, at least until the game launches when we can check for ourselves, of course).
As far as buying multiple copies of games goes: expensive is relative. Gaming on seven or eight Xbox 360s is not as expensive as some other hobbies. We spent more on PC gaming than we ever did on Xbox 360 games... and our library of 360 games is huge! Off-roading was an extremely expensive hobby, too, but we sold the 4-wheeler and moved on.
GTA IV wasn't System-Link/LAN compatible, neither have any of the Assassin's Creed games supported it. SCC only allowed for two player System-Link/LAN, but all the Gears of War titles had it. RDR was by far the best LAN game we've ever played. The open world allows for non-stop fun and novelty, even to this very day. Another game that is a lot of fun on a LAN is Ghost Recon: Future Soldier. We make our own rules, disallowing any of the see-through wall stuff. When we have friends over we can have a full 4v4 tournament right here in our house. Loads of fun!
I'm just reminding Ubisoft about the silent majority, the offline community. It is quite enormous. In fact, the number of Xbox 360s sold is twice the number of subscribers to Xbox Live (and Microsoft only releases the cumulative number, at that. They haven't released the number of Gold subscribers for a comparison to the number of Silver subscribers in years, so no one outside of their little circle knows the actual number of online players).
Another little tidbit: Microsoft's own representative, Peter Connelly, had spilled the beans about the cost of adding System Link long ago when he showed off some gameplay of the failed game Crackdown 2 to MTV. According to Connelly, "... it was cut due to development priorities being elsewhere. "It would've taken a half-day of work," he said. "For something that only a tiny percentage of gamers will ever use." He also mentioned that by including system link, it increases the amount of certification time required by Microsoft to test the game."
That half day of work amounts to a half-day of minor labor for a junior programmer to add the networking code. That's not a difficult addition.
So, don't worry about being the bearer of bad news. If a Ubisoft representative announces that Blacklist doesn't support it, then he or she will be the actual bearer of bad news. Otherwise, thanks again for the comment. It was good communicating with you.
Last edited by RidgetopMum; 06-11-2013 at 03:50 AM.
With E3 having passed us by, would you please take the time to let me know if System-Link/LAN will be supported for the Xbox 360 version of Blacklist? Thanks in advance.
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