Perhaps it is. A joke. But a bad one.
I don't buy nor play games with the main quest "kill 87658374658273687563428753 mobrespawns".
Yes 99% games out there are like that, well, I waste my money on those 1% where you kill something it's dead for good or you simply have a means to stop mobrespawns like in HoMM by conquering towns. Well, not in this HoMM!
What I've just discovered? That there is a map, stronghold mission 3, where you can't stop enemies from respawning by no means. Whoever made this map should get fired. They probably created that abomination thinking Diablofans who adore endless respawning will buy HoMM 6 not realizing there will be some real fans hating that map.
It seriously ruined my fun completely, solved all other faction campaigns, only this one and final left, and perhaps the best thing would be to leave this campaign unsolved for good.
Enough with the rant... Any tips on this one?
I manage to defend by using telepost with minimal losses (with reinforcements and mass heal I lose max 2 units per fight), found 6 of 7 veterans (only harpy is missing) but it's hard to explore and defend conquered forts at the same time as 3 naga heroes come attacking from two different spots.![]()



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