As you guys know... Splinter Cell Blacklist will feature three distinct play styles.
As we get closer to launch we will explore all of them... but to start we wanted to look into the stealthiest of them:
The Ghost.
Splinter Cell Community Developer, Zack Cooper, chats with Creative Director, Maxime Beland, to get his definition of what truly makes a successful ghost.
Watch the video and then let us know your definition below.
(UK VERSION)



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, you told Max you wanted to Open Something Up to the Community, but you didn't !!!!
, oh and where are you ?!, what with all those doors !!!!
Only a dollar. lol





