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Thread: Community Question - Ghost Play Style | Forums

  1. #1
    Splinter Cell Community Developer UbiZack's Avatar
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    Community Question - Ghost Play Style

    As you guys know... Splinter Cell Blacklist will feature three distinct play styles.
    As we get closer to launch we will explore all of them... but to start we wanted to look into the stealthiest of them:

    The Ghost.

    Splinter Cell Community Developer, Zack Cooper, chats with Creative Director, Maxime Beland, to get his definition of what truly makes a successful ghost.
    Watch the video and then let us know your definition below.

    (UK VERSION)
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  2. #2
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    Cool vid.

    My definition goes pretty much as that,being unseen,no kills(just KOs),leaving no trace,...
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    Senior Member Si1entDark's Avatar
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    Thanks for posting this.

    It's always great to see this kind of community interaction. In regards to ghosting it would be nice to see an interactive demo like the crysis 3 one below, but with (ex. Ghost, Panther, Action) in the annotations instead for example.



    It would be an efficient way to showcase different ways of getting through a map and satisfy the hardcore and mainstream condensed in one video or videos. Ghosting in my mind was about never leaving a trace and if I had to take out someone I'd always resort to non-lethal takedowns, unfortunately this wasn't always the case in Conviction.. it was hit or miss to say the least with sam breaking necks even with his primary unequipped. I hope to see this changed in Blacklist.
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    Senior Member sameer_monier's Avatar
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    Zack without the SCB-Shirt !!!, what in the world happened !!!!!
    Nice Video, I feel passion from Max regarding Ghosting, I hope he can pull of something amazing.

    As for My Definition of Ghost: unseen, unheard, undetected, no trace left, nothing, you are in and out without anyone knowing.

    while knocking, whistling, distracting guards, didn't prevent from getting 100% in CT, I think it doesn't stay true to what Ghosting is, well maybe you can distract by throwing something, but whistling definitely says there is someone, and knocking, well no one falls unconscious just like that, so you were there, you hit someone, not really a Ghost.

    Another example would be the opening of SCB E3-Demo, infiltrating the way Sam did is stealth, a realistic way maybe, but it isn't Ghosting, cause they will sooner or later someone was taken out, someone took his cloth.


    Now back to business, Zack are you kidding me , you told Max you wanted to Open Something Up to the Community, but you didn't !!!! , oh and where are you ?!, what with all those doors !!!!

    Again Nice Video, I like this Semi-Weekly Updates

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    Senior Member sam2000_290's Avatar
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    Cool but ComDev Q&A is just one question? Well, at least it talked about the biggest feature we have yet to see. However, you just want our opinion? It doesn't really confirm anything, unless you specifically say stealth, such as ghosting is in the game.

    My definition is pretty much what Beland says. Just pure in and out without detection and no killing or knockouts either. No distractions either so except the part where he says play with the AI. This wouldn't be stealth if it was so.

    BTW, that looks like public storage. Only a dollar. lol
    Last edited by sam2000_290; 08-01-2012 at 02:54 PM.
    The more I play SCC, the more I think SCC and SCB are more optimized for panther and assault. Playing ghost is not really a fun factor unlike the old SC games. For that matter, I think SCB should at least be played panther or assault (not over use). We all hope SCB is more classic since it is still in production but you can't change the fact that the series is taking this way. Therefore, you play it the way it's meant to be played. Though, I am not ruling out ghosting in SCB, it's possible and can be fun but the game is more optimized for panther/assault.
    Therefore:
    SC1-4: Ghost player SCC and SCB: Panther/(Occasional)Assault
    Overall: GHOST PLAYER
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  6. #6
    Splinter Cell Community Developer UbiZack's Avatar
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    For the record... it wasn't supposed to be a Q&A (despite what the title reads). It's a Community Question.
    ...and that's why it's opened up the community, Sameer.

    We want to know your thoughts.
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  7. #7
    Senior Member sam2000_290's Avatar
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    Quote Originally Posted by UbiZack View Post
    For the record... it wasn't supposed to be a Q&A (despite what the title reads). It's a Community Question.
    ...and that's why it's opened up the community, Sameer.

    We want to know your thoughts.
    LOL well, then, it was a bit confusing but whatever. It was a question and answer though, Beland answered the question. lol Anyways, I posted my thought.
    The more I play SCC, the more I think SCC and SCB are more optimized for panther and assault. Playing ghost is not really a fun factor unlike the old SC games. For that matter, I think SCB should at least be played panther or assault (not over use). We all hope SCB is more classic since it is still in production but you can't change the fact that the series is taking this way. Therefore, you play it the way it's meant to be played. Though, I am not ruling out ghosting in SCB, it's possible and can be fun but the game is more optimized for panther/assault.
    Therefore:
    SC1-4: Ghost player SCC and SCB: Panther/(Occasional)Assault
    Overall: GHOST PLAYER
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  8. #8
    Senior Member JaRuTo's Avatar
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    The definition of Ghost play style (I'm in the series from the beginning) is like - you can playing with the NPC using gadgets to confuse them only if necessary so you can safely avoid them and get at the end 100% rating stealth on a mission, which means: No Kills, No KOs, Not Seen, Not Known, Blurs his Tracks/Don't shoot bullets etc, - This is precisely the definition of true Splinter Cell ghost player - is needed for this indicator, both the visibility and noise generated in the environment so as to cleverly mask our steps such as the gravel, squeaky floor, a puddle, glass splinters, etc.

    Just too see any of my video of playing as a tactical ghost in the advanced form. Why are advanced? I worked out the new level of definition of ghost in addition to what has been said - there are not off, not the destruction of lighting/bulbs, use of cameras in a tactical manner, both of distracting the guards and to observe environment like this:

    the use of smoke grenades to take the smoke screen to cheating the cameras, guards to make the run across the illuminated territory, or doing some extra work in the full light, this handy grenade to light has been scattered by the really black smoke at the moment, for example like this:


    Looking forward what you guys doing now
    Last edited by JaRuTo; 08-01-2012 at 03:31 PM.
    http://img29.imageshack.us/img29/6788/ghostplayermini2.png
    If you're looking something special from Splinter Cell videos, (last my project was called Tactical Espionage from Chaos Theory - advanced ghost style), visit my fansite channel at this address: http://www.youtube.com/user/jaruto7?feature=mhee

    Our ideas should serve as an inspiration for Ubisoft Torronto with new and innovative features in the right direction for Blacklist: http://forums.ubi.com/showthread.php...e-in-Blacklist

    We need a purist mode similar to what Hitman: Absolution have, but with our rules: http://forums.ubi.com/showthread.php...40#post8582940

    http://forums.ubi.com/showthread.php...list-Checklist Please support the checklist and hopefully Ubisoft will see the massive amounts of people who want to see certain, key features implemented.

    Ubisoft... please add in a true variable speed system with an integrated sound system and if you have the time...other abilities, gadgets, and things from the first SC games such as split jump, etc.
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  9. #9
    Senior Member sameer_monier's Avatar
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    Quote Originally Posted by UbiZack View Post
    For the record... it wasn't supposed to be a Q&A (despite what the title reads). It's a Community Question.
    ...and that's why it's opened up the community, Sameer.

    We want to know your thoughts.
    you got me, I thought you will end up opening one of those doors, and there will be a sneaking suit or something in there

    Share your ideas with me on SC6 "if you love Conviction" Part 1, Part 2, Part 3
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  10. #10
    Senior Member Andre202's Avatar
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    I agree with him, the Ghost is a perfectionist. There is only a small thing I would like to add. To me Ghosting doesn't mean you are not allowed to play with the AI and don't distract them, but it should be only done when necessary! If there is no way to go around you begin to play with the AI in a tactical fashion. You try to avoid these kind of distractions and engagements as much as possible though. That's the fantasy of a ghost and it's very rewarding to finish off a mission that way.

    The Panther is to me the one who plays with the AI a lot more and uses all the Stealth features to his disposal. He is actively playing the cat and mouse game on the AI but he is still the one who plays undetected (I think Beland said the same here too, on Twitter when asked). That's why I also like to play the Panther and I often used the Redding Equipment in SCCT which was between a very aggressive approach and a very defensive approach. To me the Ghost is a more restricting and extreme version of a Panther who just avoid to use the Stealth features as much as possible, because that's the only way to leave no trace at all. Leaving the place the way you first met it.

    I also really like this video and the work your are putting in Zack! Keep up the good work. I think a lot of people appreciate this a lot!
    Last edited by Andre202; 08-01-2012 at 03:30 PM.
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