Ask yourself what this game would be like if there was no objective indicator that the enemy was capturing. Defenders would actually be forced to keep eyes on the objective or at least be in earshot. No more run half way across the map and get a convenient notification that the enemy is interacting and exactly how many. Obviously any nearby sensor (camera,nade,etc) can relay this Intel,but shouldn't that be the only way considering how much weight is put on gathering Intel in this game?
The sensor objective makes sense for this feature, but why the resupply,EMP,or HVT objective? Furthermore, the Sensor Objective should be able to be Empd for a brief amount of time. It would make EMP nades that much more useful (deservedly so IMO).
Robbing us of Ninja plants is wrong. At least make the EMP grenades effect the objective display. I believe it would add a lot of depth to the game.
If you agree please comment (if not tell me why), and maybe we can get this altered in a cloud update. Who knows it could be easy for the devs to implement....
Make us earn our precious Intel Ubi.