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Thread: Patrice desilets: "First game is the purest" | Forums

  1. #11
    Senior Member kriegerdesgottes's Avatar
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    I totally agree with him. Good article. I always love hearing from Patrice.
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  2. #12
    Senior Member TheHumanTowel's Avatar
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    I agree with him in that AC1 is the game truest to the original concept of Assassin's Creed but I don't really agree with the depth he's arguing is there. You kill a guard and other guards start to chase you. Sure that's a story you can tell yourself. What other stories are there? You kill two guards and guards start chasing you? It's not really Shakespeare. AC2 did a much better job of emergent events anyway with the pickpockets and borgia messengers.

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  3. #13
    Senior Member SixKeys's Avatar
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    I agree with him. The other games were more narrative- than atmosphere-driven and as a consequence, they had to limit player freedom somewhat. It doesn't necessarily mean AC1 is the best game (that's a matter of opinion), just that it did exactly what it set out to do whereas the games that followed pandered more to typical mass market expectations.

    I like what he says about AC1 allowing the player to create their own head canon instead of rigidly forcing them to follow a certain path. The thing that's always bugged me about 100% synch since ACB is the idea that there is only one "right" way to do the mission because that's how the ancestor did it. In AC1, the idea was that any way you finished the mission WAS how the ancestor did the mission. That's why AC1 remains fresh to me on every replay. I can change my approach every time and make up my own stories about why Altaïr did it that way. In the other games the cut scenes and full sync limit your imagination.
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  4. #14
    Senior Member Aphex_Tim's Avatar
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    Quote Originally Posted by GLHS View Post
    I have replayed the game many, many times since it's release, and there is a feeling of a certain nostalgia that you don't get with the other games,
    Exactly. The sound that plays when picking up a flag or synchronizing a viewpoint brings back some gooood memories. ^^


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  5. #15
    Senior Member notafanboy's Avatar
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    i know what he means by "small stories". For example , there is some dead crusaders infront of the roman ruins in the kindom near damascus, and if you aproach the bodies, some saracen guards start shooting at you. While i agree that the first AC is the "purest", the mission structure is still repetetive.

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  6. #16
    AC I was great for its time, but I just can't play it anymore. I tried recently but I couldn't get into it anymore. Shame, it was a good game for the most part. However with all due respect I must disagree with him. Personally I feel AC II was the superior game even if it dropped the "grey" morality.

    One of the joys of AC II was fleshing out the mythology of the Assassin's Creed series, it gave good insight into just how far this war had been going on, and who were the major players throughout time.
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  7. #17
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    Non-repetitive missions > freedom.
    They sacrificed variety for this ''freedom''
    And when you think about it, it was only the killbox.
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  8. #18
    Senior Member itsamea-mario's Avatar
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    I feel everyone greatly exaggerates AC1's repetitiveness, like over time you keep getting told it is so you believe it more.
    Sure the layout is the same each time, Investigate-kill, investigate-kill. But when you boil anything down it becomes repetitive. I found the investigations were fun to play, and though they usually have the same layout, you obviously learn different things from them, things you can use, YOU. every investigation isn't mandatory and you can take the information from them to plan the assassination your way, not the games way.
    And when people keep getting saturated with 'repetitiveness, they often forget the other things, such as the immense sense of atmosphere, the beautiful views, and the gritty feel of gameplay. Plus an actual sense of mystery as the subtle story unfolded.
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  9. #19
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    The problem is those ''tips'' were un-needed. Completely, you could just run towards him and kill.
    How games are not a big bag of repetitiveness? when it puts you in situations that challenges you to utilize the things you have. VARIED.
    The investigations were a really tedious and boring, I love AC1, but even I cant deny it.
    And too be fair, everything was grey....
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  10. #20
    Senior Member itsamea-mario's Avatar
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    Quote Originally Posted by HaSoOoN-MHD View Post
    The problem is those ''tips'' were un-needed. Completely, you could just run towards him and kill.
    How games are not a big bag of repetitiveness? when it puts you in situations that challenges you to utilize the things you have. VARIED.
    The investigations were a really tedious and boring, I love AC1, but even I cant deny it.
    And too be fair, everything was grey....
    Just because you can doesn't mean you have to, it gave you the freedom to choose whether you wanted to run straight at them, or use stealth.

    And everything was not grey, maybe in Acre, but jerusalem and Damascus had extremely vibrant colours.
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