If any one want to see the video here
LINK
I don't know if you missed it in the Videos thread or not, but anyway during the KIM you will find a new animation, and during the last sequence another new takedowns. ((at 2:27))
If any one want to see the video here
LINK
I don't know if you missed it in the Videos thread or not, but anyway during the KIM you will find a new animation, and during the last sequence another new takedowns. ((at 2:27))
Share your ideas with me on SC6 "if you love Conviction" Part 1, Part 2, Part 3
Spin Offs Ideas
Small Channel on Youtube
While I like variations when it comes to takedowns, I was really happy about the aduction moves (corner grab) to come back because the AI always detected someone when killing a guy from the cover in Conviction, since you always need to stand up to kill him. If the animations are random I am not sure how to think about that because I would rather use the abduction moves to kill someone without getting detected and not like in this situation where just everyone could see Sam killing that guy.
Don't understand me wrong I like this feature coming back with more variations but as said I would like to use it for the reason where Conviction had it's problem.
I watched the link sameer sent and I also caught the rerun like 45 mins ago. The TV has a better resolution and picture quality than the video.
@Stealthgamer001
And yeh, it doesn't really show any new things.
The more I play SCC, the more I think SCC and SCB are more optimized for panther and assault. Playing ghost is not really a fun factor unlike the old SC games. For that matter, I think SCB should at least be played panther or assault (not over use). We all hope SCB is more classic since it is still in production but you can't change the fact that the series is taking this way. Therefore, you play it the way it's meant to be played. Though, I am not ruling out ghosting in SCB, it's possible and can be fun but the game is more optimized for panther/assault.
Therefore:
SC1-4: Ghost player SCC and SCB: Panther/(Occasional)Assault
Overall: GHOST PLAYER
I totally get your point, and I totally agree, but here is what I think, I think since Sam was already detected in such a situation he went with a more flashy move, while when he was sneaky he took the guard in the tent stealthily, same with the guard in the cover, and he always do this little animation when he looks the other way, I am not so sure it is more like "I don't mind it, I did it so many times before" or "I am checking around the corner to make sure no one noticed"
Also in this animation he didn't get the body behind cover, unlike the previous 2, that's another reason why I think the situation may determine if the move was flashy or not, KenTWOu made a similar suggestion in my thread way back.
@sam2000_290 : agree the quality isn't good at all, and I didn't find the video on their youtube channel, then again I can't watch it on TV.
Share your ideas with me on SC6 "if you love Conviction" Part 1, Part 2, Part 3
Spin Offs Ideas
Small Channel on Youtube
No problem. The video would be up soon sometime. I have the channel here so I can watch it. Though I had to wait. They always put the best ones for last.I had to watch through other things I wasn't particularly interested about like GOW MP mode or something. I stopped playing GOW2 a while back and GOW just doesn't interest me anymore.
Anyways.
The more I play SCC, the more I think SCC and SCB are more optimized for panther and assault. Playing ghost is not really a fun factor unlike the old SC games. For that matter, I think SCB should at least be played panther or assault (not over use). We all hope SCB is more classic since it is still in production but you can't change the fact that the series is taking this way. Therefore, you play it the way it's meant to be played. Though, I am not ruling out ghosting in SCB, it's possible and can be fun but the game is more optimized for panther/assault.
Therefore:
SC1-4: Ghost player SCC and SCB: Panther/(Occasional)Assault
Overall: GHOST PLAYER