Page 2 of 2 FirstFirst 12
Results 11 to 19 of 19

Thread: How important is the forum feedback to Ubisoft? | Forums

  1. #11
    Senior Member MANGAJEDI's Avatar
    Join Date
    Nov 2008
    Location
    indianapolis, IN (USA)
    Posts
    580
    Quote Originally Posted by SolidSage View Post
    @Mangajedi

    I have to reserve my thoughts about the Ironside/Johnson transition until after I play the game. I'm okay with it in theory, I realize the necessity for it, but I will only be able to approve or disapprove after I hang out with post change up Sam and see how he/it feels. I hope it works. I don't want to feel negative about it. Only time will tell on that score.

    I did change my pic BACK to NakedSnake. He's one of my favorites and I look more like him than Sam so there you go

    Sage naked snake is the best snake because he was the original. (^_^) btw David hayter is awesome. I got him to call my army buddy as a wedding gift. He's a cool guy. He even called me. Now I never hear snake the same since I've talked to the voice behind him.

    I love ironside. Hopefully Johnson gets a bit gruff in the game. We'll see when it's out


    "I alone have the fifth freedom. The right to lie, cheat, steal, and kill to protect America's freedoms. If I am captured or killed my country has the right to disavow any knowledge of my existence. If I succeed in my mission nobody will ever know I was there. My name is Sam Fisher, and I am a Splinter Cell." -Fisher

    XBL GAMERTAG: MANGAJEDI
    Reply With Quote Reply With Quote

  2. #12
    UK Forum Manager Ubi-Mush's Avatar
    Join Date
    Nov 2011
    Location
    E. Sussex, UK
    Posts
    9,992
    Hi, I can echo what Tully and EvilPixiegrr has said. I am also the Forum Manager for Splinter Cell along with other games and collect feedback on a regular basis. Each Forum Manager sends in weekly reports of feedback and communicates with the Com Devs. In fact the Com Dev for Splinter Cell is very good at communicating with you guys
    Reply With Quote Reply With Quote

  3. #13
    Senior Member JaRuTo's Avatar
    Join Date
    May 2010
    Location
    Poland
    Posts
    985
    Quote Originally Posted by Ubi-Mush View Post
    Hi, I can echo what Tully and EvilPixiegrr has said. I am also the Forum Manager for Splinter Cell along with other games and collect feedback on a regular basis. Each Forum Manager sends in weekly reports of feedback and communicates with the Com Devs. In fact the Com Dev for Splinter Cell is very good at communicating with you guys
    Since actually care about our opinions and listen to us then, if I could get answers to these two questions:

    Is your team responsible for creating Splinter Cell: Blacklist was done with the placement of new ideas or still even implements new in your game? And most importantly question - you people take into attention our new ideas which have diversified to your game or just see what we write, and even if our ideas you like, but afterall doesn't implement any ideas except his own from ubisoft?

    Please reply, Ubimush, how it works?
    Last edited by JaRuTo; 08-05-2012 at 09:37 AM.
    http://img29.imageshack.us/img29/6788/ghostplayermini2.png
    If you're looking something special from Splinter Cell videos, (last my project was called Tactical Espionage from Chaos Theory - advanced ghost style), visit my fansite channel at this address: http://www.youtube.com/user/jaruto7?feature=mhee

    Our ideas should serve as an inspiration for Ubisoft Torronto with new and innovative features in the right direction for Blacklist: http://forums.ubi.com/showthread.php...e-in-Blacklist

    We need a purist mode similar to what Hitman: Absolution have, but with our rules: http://forums.ubi.com/showthread.php...40#post8582940

    http://forums.ubi.com/showthread.php...list-Checklist Please support the checklist and hopefully Ubisoft will see the massive amounts of people who want to see certain, key features implemented.

    Ubisoft... please add in a true variable speed system with an integrated sound system and if you have the time...other abilities, gadgets, and things from the first SC games such as split jump, etc.
    Reply With Quote Reply With Quote

  4. #14
    UK Forum Manager Ubi-Mush's Avatar
    Join Date
    Nov 2011
    Location
    E. Sussex, UK
    Posts
    9,992
    Hi JaRuTo, The Com Dev is away at the moment, but I'll ask him to answer those on his return.
    Reply With Quote Reply With Quote

  5. #15
    Senior Member JaRuTo's Avatar
    Join Date
    May 2010
    Location
    Poland
    Posts
    985
    All right, Ubimush. I hope that I hear the answers to these interesting and important questions.
    I'll wait, thanks for fast reply.
    http://img29.imageshack.us/img29/6788/ghostplayermini2.png
    If you're looking something special from Splinter Cell videos, (last my project was called Tactical Espionage from Chaos Theory - advanced ghost style), visit my fansite channel at this address: http://www.youtube.com/user/jaruto7?feature=mhee

    Our ideas should serve as an inspiration for Ubisoft Torronto with new and innovative features in the right direction for Blacklist: http://forums.ubi.com/showthread.php...e-in-Blacklist

    We need a purist mode similar to what Hitman: Absolution have, but with our rules: http://forums.ubi.com/showthread.php...40#post8582940

    http://forums.ubi.com/showthread.php...list-Checklist Please support the checklist and hopefully Ubisoft will see the massive amounts of people who want to see certain, key features implemented.

    Ubisoft... please add in a true variable speed system with an integrated sound system and if you have the time...other abilities, gadgets, and things from the first SC games such as split jump, etc.
    Reply With Quote Reply With Quote

  6. #16
    Ubi-Mush and the others take our Ideas so it show that they are listening to use. But the part that matters is well the game developers take the Ideas and use them for the game. They have taken a few ideas but more could be in the game.

    I have a question since the black and white from SCC is gone now why dose Splinter Cell blacklist not have an light meter on the hud. It is not that much but adds to the game.
    Reply With Quote Reply With Quote

  7. #17
    Senior Member MerriIl's Avatar
    Join Date
    Apr 2012
    Location
    Southern California
    Posts
    1,581
    I assume we'll see what kind of sound/light meter they have if and when they release a stealth trailer. The demo gameplay was still an early build of the game and probably didn't need to have the meter/visual in place yet.
    Reply With Quote Reply With Quote

  8. #18
    UK Forum Manager Ubi-Mush's Avatar
    Join Date
    Nov 2011
    Location
    E. Sussex, UK
    Posts
    9,992
    Quote Originally Posted by SawScaledViper View Post

    I have a question since the black and white from SCC is gone now why dose Splinter Cell blacklist not have an light meter on the hud. It is not that much but adds to the game.
    I have passed your question along too.
    Reply With Quote Reply With Quote

  9. #19
    Senior Member Andre202's Avatar
    Join Date
    Dec 2007
    Posts
    3,961
    Quote Originally Posted by SawScaledViper View Post
    Ubi-Mush and the others take our Ideas so it show that they are listening to use. But the part that matters is well the game developers take the Ideas and use them for the game. They have taken a few ideas but more could be in the game.

    I have a question since the black and white from SCC is gone now why dose Splinter Cell blacklist not have an light meter on the hud. It is not that much but adds to the game.
    The lightmeter is on his back. When his suit begins to glow (green colour) you are hidden.
    Reply With Quote Reply With Quote

Page 2 of 2 FirstFirst 12

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •