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Thread: Any oldies still roaming these woods? | Forums

  1. #11
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    Quote Originally Posted by XFinalFateX View Post
    I never find time to punish when locked on to my target, following them.

    That is something they need to work on. When i try and lock stun my opponent, I prefer not to hit an NPC, lose my contract, and then die.

    Edit: They need to punish roofers harder, and reward people who play the game as intended more. Maybe you are notified to people looks over you on roofs, except when they are being chased/are chasing.
    How is the game meant too be played? AC is not all about stealth. Hell, they even said it is not all stealth. It supports multiple playstyles, contrary to popular belief.
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  2. #12
    Hi Becka it sure has! Good to see so many oldies still here!

    XBL: Telum Dei
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  3. #13
    All good games should allow more than one playstyle. It would be stupid not to. I'm sorry if someone is playing the game different than you do, but there is no reason for a player to be punished for the way they play a game, unless it is TRULY detrimental to other players (ie cheating). Besides, free running has always been a large part of Assassin's Creed, as has been stealth.
    I'm in yer base stealin yer artifacts on XBL as guitargod33
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  4. #14
    Quote Originally Posted by pioneerprogres View Post
    All good games should allow more than one playstyle. It would be stupid not to. I'm sorry if someone is playing the game different than you do, but there is no reason for a player to be punished for the way they play a game, unless it is TRULY detrimental to other players (ie cheating). Besides, free running has always been a large part of Assassin's Creed, as has been stealth.
    I believe they should add conditional rewards according to the game mode, and not just use the same reward/punish system for all game modes.

    For example, in ACR, in Artifact Assault, the pursuer is constantly punished by targets running like a chicken with the artifact, triggering chases. I totally cannot get an approach on a running target unless I'm way in front of them, and they are rarely stupid enough to come running straight to me...All this does is to encourage people to grab smoke + mute and go for the stuns instead, which is not the point of AA...

    Not all game modes should be considered to use the same conditions, which is how they currently run...
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  5. #15
    Quote Originally Posted by Demon.King. View Post
    I believe they should add conditional rewards according to the game mode, and not just use the same reward/punish system for all game modes.

    For example, in ACR, in Artifact Assault, the pursuer is constantly punished by targets running like a chicken with the artifact, triggering chases. I totally cannot get an approach on a running target unless I'm way in front of them, and they are rarely stupid enough to come running straight to me...All this does is to encourage people to grab smoke + mute and go for the stuns instead, which is not the point of AA...

    Not all game modes should be considered to use the same conditions, which is how they currently run...
    I could understand and get behind something like that.

    But another thing to consider, is that all modes, especially Artifact Assault, are not necessarily about score anyway.
    I'm in yer base stealin yer artifacts on XBL as guitargod33
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