Tips on playing MMH6
Since the game has a lot of bugs, what are the best ways of playing it right now? Most of my skills - which I picked up throughout the campaign - appear to be non-functional thanks to bugs. So basically, all my gameplay is wasted (and I probably have to play it all over again). Could anyone update me on which skills / abilities / creatures which are NOT bugged? (and also, which spells / abilites are the best to choose when advancing levels - so far I have picked blood abilities)
Lots is working
It really helps in learning tactics and strategy in this game if you can find a friend and play some hot seat games. You pick up things, and notice mistakes and they learn from you. I realize not everyone can do that or prefers to play alone. The AI will get smarter in time.
My friend and I simply do not see the bugs when we play one another any more. Our rule is if a bug hurts our game, too bad. If you get that secondary leader that gives +3 Sisters a week and it doesn't happen (it does now), too bad. Next game do not pick that one for that reason.
Some of the spells did not work, but more that is supposed to work, does work now.
Two key tips are focus and speed. I choose speed even for my main hero. The other is focus. If I have a Might character, loading up on spells that cost a lot of mana is pointless. If one is going for war cries. Focus on it. use them a lot and figure the best combinations against neutral armies before the big battles. The factions are not balanced... so choosing randomly is one way to go when playing hot seat games. Some games you are probably going to lose, but how close can you get. Balance, like AI, will improve over time.
If you choose a leader with an advantage in a certain character within the faction, focus on that character, build them early and get more whenever possible. That is part of focus. During large battles protect them. Make them tougher to kill or increase their numbers. Your enemy, if near equal, can kill any stack it wishes to, but at what cost? Learn efficient building of your faction according to your strategic concept, whatever it is.
I have already put... too many... hours and days into this game and am having a blast. Play on easy at first, then increase it to normal or higher difficulty. There are new battlefield tactics and, with a couple exceptions, the AI is usually not too bad there.
Sub-goals might be taking that building or item that gives extra core or elite creatures every week... just before the end of the week. Things that increase the money per turn should be sought as quickly as possible (without majore losses), even when doing so requires a sacrifice. 4000 gold per day is so much better than 2000 gold per day that special consideration is warranted. Driving market rates down is another sub-goal (primarily with secondary leaders). Increases to the daily amount of any resource is a solid sub-goal. Once your market improves sufficiently, they will be interchangable with each other and money.
In battle with a high resurraction capable enemy, killing entire piles to the last creature is key, but doesn't help much against Necropolis... who is simply tough as nails, because they can resurrect dead piles just as easily. Eliminating a pile and then standing where it was can help... but the undead in particular are simply hard to beat.
Getting into a routine of fighting battle after battle, without skipping any or taking extra, unnecessary movement is very powerful for going up in level fast. Three or four levels against an enemy hero is usually (if about equal in game playing strength) decisive. Going tears vs blood will usually cost a couple levels... don't let it get worse.
Those are some things that work for me (and my friend).
Last edited by mpnorman; 07-30-2012 at 11:25 PM.
I wish someone tipped me with this before I started the game.
The tip is short: Before you do anything else finish the Inferno campaign - you'll get a certain OP legacy weapon (might) that on level 3 summons creatures.
Here are my tips for playing the game so far:
focus on early acquisition of necessary mines. Don't attack anything that isn't guarding a needed mine or necessary resource or resource-generating artifact.
try to get 2500 g/d by the end of week 1 as well as at least 1-2 creature dwellings built
get as much early creature growth as possible without neglecting income. try to find creature dwelling buildings on the adventure map and capture them as soon as possible - especially the elite and/or champion ones. these will provide weekly growth for those creature types regardless of whether you have their respective dwellings built in your castle or not! after you've built a significant number of creature dwellings in your castle, get a hero than increases creature growth as their specialty and take the architect 1 (+1 creature growth) skill with them as well and just sit them in your castle
pick a good starter dynasty weapon. if you're might affinity then the father sky sword is a huge boon to you early on. if you're a magic user, focus on getting as much spell power as early as possible and take a dynasty weapon that helps with the school of spells you are focusing on. you'll want to have 3-4 attack spells if you're going for a destruction type mage. I've found that the infernal heroes make the best destruction mages since the magic affinity ones can get the armageddon spell. this works really well as an opener in sieges as well since it also damages castle walls and turrets.
Last edited by Fyrestorme; 07-31-2012 at 03:49 PM.