View Poll Results: try to improve upon the grenade throwing animation?

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  • yeah i think it can be improved upon

    7 63.64%
  • no i like it leave it how it is

    4 36.36%
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  1. #11

    Yep

    Quote Originally Posted by TheRealDrewdelz View Post
    Yeah, in the video you posted the throw does look a bit weird. It's less of a throw, and more like he's "pushing" the grenade away from himself like "Eww, get it away!" lol
    Doesn't look very manly, and doesn't look like they ever threw a rock or ball as a child considering they seem to have no experience throwing anything. lol
    You got where I am coming from then... Like I said it's ok the pull pin part is fine it's just the throw itself that seem to need a bit more emphasis or atleast thats my opinion. It's not a gamebreaker by any stretch of the imagination but would be good if it could be improved upon before the game ships... And we could have the option for a short throw or roll for either dropping greandes from height or around corners just gives more strategy to the weapon and makes it that little bit more realistic

    You know where you are? ... Your in the jungle baby...... Your gonna die.....

    A good First-person Shooter should:

    - have precise, manual controls - e.g. no auto-aim
    - put balance, challenge and fun above realism
    - be full of fast-paced real-time action
    - let cunning, intelligence and skill decide who wins (PvP)
    - have simple mechanics: easy to learn but difficult to master
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  2. #12
    Senior Member TheRealDrewdelz's Avatar
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    Quote Originally Posted by ronster2011 View Post
    You got where I am coming from then... Like I said it's ok the pull pin part is fine it's just the throw itself that seem to need a bit more emphasis or atleast thats my opinion. It's not a gamebreaker by any stretch of the imagination but would be good if it could be improved upon before the game ships... And we could have the option for a short throw or roll for either dropping greandes from height or around corners just gives more strategy to the weapon and makes it that little bit more realistic
    Yeah, in my opinion it should come more from the right side and maybe have a wee bit of screen movement/jerk/shake when he whips it and lets it go.

    The idea of rolling underhand or tossing overhand is a good one too. I can't remember what FPS it was, but I do remember playing one before that let you roll grenades underhand gently, or whip them hard and far. Might have been one of the James Bond titles, not sure.
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  3. #13
    Quote Originally Posted by TheRealDrewdelz View Post
    Yeah, in my opinion it should come more from the right side and maybe have a wee bit of screen movement/jerk/shake when he whips it and lets it go.

    The idea of rolling underhand or tossing overhand is a good one too. I can't remember what FPS it was, but I do remember playing one before that let you roll grenades underhand gently, or whip them hard and far. Might have been one of the James Bond titles, not sure.
    Check this Vid a 0.39



    I would not mind if they ported this animation over I think It's better anyway obviously keeping the pin pull animation which is fine

    You know where you are? ... Your in the jungle baby...... Your gonna die.....

    A good First-person Shooter should:

    - have precise, manual controls - e.g. no auto-aim
    - put balance, challenge and fun above realism
    - be full of fast-paced real-time action
    - let cunning, intelligence and skill decide who wins (PvP)
    - have simple mechanics: easy to learn but difficult to master
    Reply With Quote Reply With Quote

  4. #14
    I have one more important point to make about grenades and molotovs or any other projectile weapon.

    If you throw a greade and after this get killed before it detonates please have the projectile detached from the players death the grenade should still go off or molotov still break and burst into flames.

    It's a really bad feature that some other games have adopted and detracts from realism.

    Even if you are dead you should still be able to get a kill from the grenade detonating if it lands directly on an enemy

    Pease tell us your thoughts on this too?
    Last edited by ronster2011; 08-04-2012 at 07:06 PM.

    You know where you are? ... Your in the jungle baby...... Your gonna die.....

    A good First-person Shooter should:

    - have precise, manual controls - e.g. no auto-aim
    - put balance, challenge and fun above realism
    - be full of fast-paced real-time action
    - let cunning, intelligence and skill decide who wins (PvP)
    - have simple mechanics: easy to learn but difficult to master
    Reply With Quote Reply With Quote

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